10 Miles To Safety · handler “10 Miles To Safety”
Version 2
Release notes
multikeyboard support
- Released
- Size
- 1.3 KB
- Downloads
- 711
- Check
- Verified
- SHA-256
- d5aa3b22eb1bdbc3a7d003caf4ee83142795580683ab769c725735bb18beace0
Files 1
| Path | Size |
|---|---|
| handler.js | 2.7 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Thu Apr 30 2020 05:43:47 GMT+0000 (UTC).
Hub.Handler.Id = "9HLawzi5qACSNTdxW";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "TenMilesToSafety\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "XInput1_3.dll"];
Game.GameName = "10 Miles to Safety";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "tenmilestosafety-win64-shipping.exe";
Game.SteamID = "1015140";
Game.GUID = "10 Miles to Safety";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "TenMilesToSafety\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseNucleusEnvironment = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "TenMilesToSafety";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = true;
Game.FakeFocusSendActivate = false;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Local\\TenMilesToSafety\\Saved\\SaveGames";
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"Each instance has its own save that are copies of your original ones. Press the END key in your keyboard to unlock the input when you finish playing. You can also use CTR+Q to close Nucleus and all its instances.";
Game.PauseBetweenStarts = 35;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = true;
Game.DrawFakeMouseCursorForControllers = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};