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System requirements

System requirements

What Nucleus Co-op needs: Windows 10 or 11, the .NET Framework, Visual C++ runtimes, WebView2, an NTFS drive, and enough PC for one copy of the game per player.

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Software

You needWhyWhere to get it
Windows 10 or 11, 64-bitNucleus Co-op relies on Windows APIs to start, hook and place the game windows-
.NET Framework 4.7.2 or laterThe app runs on itIncluded in Windows 10 (since version 1803) and Windows 11, otherwise Microsoft
Visual C++ 2015-2022 Redistributable, x86 and x64The hooks and helper tools, in 32 and 64 bitsNucleus offers to install them on first start, or x86 and x64
Microsoft Edge WebView2 RuntimeThe interface of Nucleus Co-op 3Already on Windows 11 and on up-to-date Windows 10; Nucleus offers to install it otherwise
An NTFS drive for Nucleus Co-op and your gamesMost handlers use symbolic links, which exFAT and FAT32 can't store-

Some older games also need the DirectX End-User Runtime (the June 2010 libraries, which Windows doesn't include). Install it if a handler's notes ask for it or a game complains about a missing d3dx9_*.dll or xinput1_3.dll.

Your games

  • Installed once, from any store. Every player's copy runs from the same installation. Most handlers are made and tested with the Steam version of a game; the notes say when other versions (GOG, Epic) work too.
  • Not from the Xbox app or Game Pass. Their protection stops Nucleus from running several copies.
  • Run it once on its own first. Start the game normally, change a graphics setting, apply, and quit. That creates the config files many handlers edit.

Hardware

There is no fixed minimum: it depends on the game and on how many players you are. Each player runs a full copy of the game, so:

  • Processor and memory grow with every player. As a rule of thumb, plan for the game's recommended specs plus about half again for every extra player, and close everything else.
  • Graphics. All copies share one graphics card, but each draws a smaller window. Lowering texture quality and shadows, and capping the frame rate, usually makes room for more players. See Performance.
  • Disk space. Copies are mostly links to the original files, so they take little space. A few handlers copy the whole game: their notes say so.

Inputs and screens

  • One controller, or one keyboard and mouse, per player. Xbox controllers work as they are; PlayStation, Switch and generic controllers may need a helper. See Controllers.
  • Any screen. One TV split between everyone, or one player per monitor. Display scaling at 100 % gives the most predictable windows: Nucleus can set it for the session (Settings › General › Set desktop scale to 100% during sessions).
System requirements · Docs | SplitScreen.Me