20XX · handler “20XX-2p”
Version 3
Release notes
update to work on latest and more notes.
- Released
- Size
- 1.2 KB
- Downloads
- 113
- Check
- Verified
- SHA-256
- 7b97855dbbc54eb89d4a24fbc948db3f4099b965acb6a888b9c40b5024d562aa
Files 1
| Path | Size |
|---|---|
| handler.js | 2.6 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri Jul 24 2020 07:23:32 GMT+0000 (UTC).
Hub.Handler.Id = "o2wqFsutJjezTpMZu";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "20XX.exe";
Game.SteamID = "322110";
Game.GUID = "20XX";
Game.GameName = "20XX";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "20XX";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.SetWindowHook = true;
Game.UserProfileSavePath = "Documents\\20XX";
Game.Description =
"Set your main game to windowed first and set your custom resolution in the game resolution settings before launching via Nucleus. Connect the instances via friends Online Co-op. Press the END key in your keyboard to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances. Each instance has its own save that is a copy of your original one, so your original save will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI. The game has local co-op but with this script you can have your own screen per player all the time.";
Game.PauseBetweenStarts = 35;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;