Abyssal Zone · handler “AbyssalZone”
Version 2 (current)
Release notes
minor fixes
- Released
- Size
- 964 B
- Downloads
- 133
- Check
- Verified
- SHA-256
- 86a6bb7682f206c129ec559e7d1a89326a066dbdc1f7b5bf132e2365dd49b801
Files 1
| Path | Size |
|---|---|
| handler.js | 1.8 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sat Aug 06 2022 05:41:38 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "5SEiAzsLXS7zAYvtS";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["glew32.dll"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_4.dll"];
Game.FileSymlinkCopyInstead = ["save.sav"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "Abyssal Zone.exe";
Game.SteamID = "537380";
Game.GUID = "Abyssal Zone";
Game.GameName = "Abyssal Zone";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Abyssal Zone";
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.Description =
"Set your main game to windowed first. Once you launch this press start in both instances, select co-op and invite friends, use the overlay that appears in both instances to invite the other player, once you send the invite you can right click the player in the other instance and select join, close both overlays with the mouse cursor once you joined the other player then select start co-op. Your saves per instance are in the instances folders inside Nucleus content folder.";
Game.KeepSymLinkOnExit = true;
Game.PauseBetweenStarts = 20;