Aliens vs. Predator · handler “AliensvsPredator”
Version 2
Release notes
focus and gamepads improvements
- Released
- Size
- 1.2 KB
- Downloads
- 12
- Check
- Verified
- SHA-256
- e83c8ac7a5061657b0a5805e7aa303c5d843dcb3a69769cc5099c6c0af9c6092
Files 1
| Path | Size |
|---|---|
| handler.js | 2.4 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Fri May 31 2024 05:00:52 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "sWHLuetSf4tjbMFqb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["AvP_GDF.dll"];
Game.KillMutex = ["AvP"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "fox.bik", "rebellion.bik", "sega.bik"];
Game.FileSymlinkCopyInstead = ["AvP_GDF.dll", "binkw32.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.GameName = "Aliens vs. Predator 2010";
Game.ExecutableName = "AvP_DX11.exe"; //AvP.exe
Game.SteamID = "10680";
Game.GUID = "Aliens vs Predator";
Game.MaxPlayers = 18;
Game.MaxPlayersOneMonitor = 4;
Game.UseGoldberg = true;
Game.StartArguments = "-subwindow";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "AvP";
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HideCursor = true;
Game.UserProfileSavePath = "AppData\\Local\\AliensVsPredator";
Game.Description =
"On first Nucleus launch use the keyboard to enable the gamepad in each instace in options-control so the menus are controllable with the gamepads, select your custom resolution in the video settings too, alt-tab between instances to use keyboard, after all that exit via the menu and launch again via Nucleus or use ctrl+r to reset the windows. Create a multiplayer game in one instance and join in the others.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 20;
Game.Play = function() {
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient009",
"SteamGameServer010",
"SteamGameServerStats001",
"SteamUser013",
"SteamFriends005",
"SteamUtils005",
"SteamMatchMaking008",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION007",
"STEAMAPPS_INTERFACE_VERSION003",
"SteamNetworking003",
"STEAMREMOTESTORAGE_INTERFACE_VERSION002",
"SteamMasterServerUpdater001"
];
Context.WriteTextFile(interfaces, lines);
};