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Aliens vs. Predator · handler “AliensvsPredator”

Version 2

Release notes

focus and gamepads improvements

Released
Size
1.2 KB
Downloads
12
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Verified
SHA-256
e83c8ac7a5061657b0a5805e7aa303c5d843dcb3a69769cc5099c6c0af9c6092
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.4 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Fri May 31 2024 05:00:52 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "sWHLuetSf4tjbMFqb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["AvP_GDF.dll"];
Game.KillMutex = ["AvP"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "fox.bik", "rebellion.bik", "sega.bik"];
Game.FileSymlinkCopyInstead = ["AvP_GDF.dll", "binkw32.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.GameName = "Aliens vs. Predator 2010";
Game.ExecutableName = "AvP_DX11.exe"; //AvP.exe
Game.SteamID = "10680";
Game.GUID = "Aliens vs Predator";
Game.MaxPlayers = 18;
Game.MaxPlayersOneMonitor = 4;
Game.UseGoldberg = true;
Game.StartArguments = "-subwindow";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "AvP";
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HideCursor = true;
Game.UserProfileSavePath = "AppData\\Local\\AliensVsPredator";
Game.Description =
  "On first Nucleus launch use the keyboard to enable the gamepad in each instace in options-control so the menus are controllable with the gamepads, select your custom resolution in the video settings too, alt-tab between instances to use keyboard, after all that exit via the menu and launch again via Nucleus or use ctrl+r to reset the windows. Create a multiplayer game in one instance and join in the others.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 20;

Game.Play = function() {
  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
  var lines = [
    "SteamClient009",
    "SteamGameServer010",
    "SteamGameServerStats001",
    "SteamUser013",
    "SteamFriends005",
    "SteamUtils005",
    "SteamMatchMaking008",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION007",
    "STEAMAPPS_INTERFACE_VERSION003",
    "SteamNetworking003",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION002",
    "SteamMasterServerUpdater001"
  ];
  Context.WriteTextFile(interfaces, lines);
};