Aliens vs. Predator · handler “AliensvsPredator”
Version 3 (current)
Release notes
openxinput for more than 4 xinput gamepads and fixes
- Released
- Size
- 1.7 KB
- Downloads
- 1,218
- Check
- Verified
- SHA-256
- 3694ced306525a87cde5ddf7a877850c731764be37ecb4b5aff6ebda633f6d70
Files 1
| Path | Size |
|---|---|
| handler.js | 3.9 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri May 31 2024 07:21:13 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "sWHLuetSf4tjbMFqb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["AvP_GDF.dll"];
Game.KillMutex = ["AvP"];
Game.DirSymlinkExclusions = ["FMV"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "local_save.txt", "fox.bik", "rebellion.bik", "sega.bik", "xinput1_3.dll"];
Game.FileSymlinkCopyInstead = ["AvP_GDF.dll", "binkw32.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.GameName = "Aliens vs. Predator 2010";
Game.ExecutableName = "AvP_DX11.exe"; //AvP.exe
Game.SteamID = "10680";
Game.GUID = "Aliens vs Predator";
Game.MaxPlayers = 18;
Game.MaxPlayersOneMonitor = 16;
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.StartArguments = "-subwindow";
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "AvP";
Game.FakeFocus = true;
Game.FakeFocusInterval = 9000;
Game.SendFakeFocusMsg = true;
Game.HookFocus = false;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.HideCursor = true;
Game.UserProfileSavePath = "AppData\\Local\\AliensVsPredator";
Game.UserProfileConfigPath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\10680\\remote";
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileConfigPathNoCopy = true;
Game.Description =
"On first Nucleus launch use the keyboard to enable the gamepad in each instace in options-control so the menus are controllable with the gamepads, select your custom resolution in the video settings too, alt-tab between instances to use keyboard, after all that exit via the menu and launch again via Nucleus or use ctrl+r to reset the windows. Create a multiplayer game in one instance and join in the others. Click on the species selection screen with the mouse if you can not change them with gamepad.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 20;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = false;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = false;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.GamePlayBeforeGameSetup = true;
Game.Play = function() {
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient009",
"SteamGameServer010",
"SteamGameServerStats001",
"SteamUser013",
"SteamFriends005",
"SteamUtils005",
"SteamMatchMaking008",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION007",
"STEAMAPPS_INTERFACE_VERSION003",
"SteamNetworking003",
"STEAMREMOTESTORAGE_INTERFACE_VERSION002",
"SteamMasterServerUpdater001"
];
Context.WriteTextFile(interfaces, lines);
if (Context.NumControllers < 5) {
//>
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
} else {
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
}
};