ASTRONEER · handler “Astroneer”
Version 3
Release notes
Multikeyboard support added
- Released
- Size
- 1.2 KB
- Downloads
- 913
- Check
- Verified
- SHA-256
- 5b1159e9a8da1ad9ca8f0da73ca2d845ffa337ea41c1aeb0620c8aae3fdd3e0e
Files 1
| Path | Size |
|---|---|
| handler.js | 2.6 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Wed Mar 18 2020 01:27:21 GMT+0000 (UTC).
Hub.Handler.Id = "tPAYJiNjiegWiNTRd";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "Astro\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseSteamStubDRMPatcher = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "astro-win64-shipping.exe";
Game.SteamID = "361420";
Game.GUID = "Astroneer";
Game.GameName = "Astroneer";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Astro\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "ASTRONEER";
Game.Hook.DInputForceDisable = false;
Game.Hook.DInputEnabled = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.FakeFocusSendActivate = false;
Game.HookFocus = true;
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTR+Q to close Nucleus and all its instances.";
Game.PauseBetweenStarts = 40;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = true;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};