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Backrooms: Escape Together · handler “Backrooms Escape Together”

Version 4

Release notes

working on version 0.12.8

Released
Size
7.0 MB
Downloads
3,393
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Verified
SHA-256
b9c7f46d0aca791d5898a9a4668fd16edd9ee74df158d446bb94721e588c59a5
Download v4 (.nc)All versions

Files 9

PathSize
handler.js13 KB
Backrooms Escape Together/BET/Binaries/Win64/nepice_settings/NemirtingasEpicEmu.json838 B
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_api64.dll7.0 MB
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.app.ini1.1 KB
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.main.ini6.9 KB
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.overlay.ini4.7 KB
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.user.ini1.6 KB
Backrooms Escape Together/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/steam_appid.txt7 B
Backrooms Escape Together/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll13.9 MB

handler.js

Plain text
Hub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Fri Oct 31 2025 23:03:55 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "J7qFPHSmH76LxBcJg";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["30", "60", "90", "120", "144", "0"];
Game.AddOption("Select the FPS cap.", "0 is for unlimited FPS", "fps", answers1);

Game.FileSymlinkCopyInstead = ["D3D12Core.dll", "tbb.dll", "tbbmalloc.dll"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll"];
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64", "BET\\Binaries\\Win64"];

Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "BETGameSteam-Win64-Shipping.exe";
Game.SteamID = "2141730";
Game.GUID = "Backrooms Escape Together";
Game.GameName = "Backrooms Escape Together";
Game.MaxPlayers = 6;
Game.MaxPlayersOneMonitor = 6;
Game.BinariesFolder = "BET\\Binaries\\Win64";
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Backrooms: Escape Together";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll"];
Game.Description =
  "IMPORTANT: Start the game once and change some settings before trying split screen. Menus in vertical split arent good, but in-game is fine\n\nHost a lobby (DONT MAKE IT PRIVATE) on one instance and join with others through the lobby browser.\n\nIn case the mouse/cursor disappiers, unlock and lock input again. or if the controllers doesnt seem to work on a menu, unlock the input and use your mouse on the menu the controller should go back to working.\n\nREAD: After all the instances have launched, resized and positioned correctly, alt+tab to the Nucleus Co-op screen than press the END key once to lock the input for all instances to have their own working cursor, keyboard and controllers. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;

Game.CreateSteamAppIdByExe = true;

Game.RefreshWindowAfterStart = true;
Game.SetWindowHookStart = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Local\\BET\\Saved\\Config";
Game.UserProfileSavePath = "AppData\\Local\\BET\\Saved\\SaveGames";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
// Game.ProtoInput.XinputHook = true;
// Game.ProtoInput.UseOpenXinput = true;
// Game.ProtoInput.UseDinputRedirection = false;
// Game.ProtoInput.DinputDeviceHook = false;
// Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
// Game.ProtoInput.MultipleProtoControllers = true;

Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    if (Context.IsKeyboardPlayer) {
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    }
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 50, true, true, true, true, true);
    System.Threading.Thread.Sleep(1000);
    ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

    //ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 5000, true, true, true, true, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    if (Context.IsKeyboardPlayer) {
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    }
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  var FPS = Context.Options["fps"];

  var Args = (Context.Args = " -windowed -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;

  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\BET\\Binaries\\Win64\\nepice_settings\\NemirtingasEpicEmu.json";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, '      "EpicId":', Nucleus.SearchType.StartsWith) + '|      "EpicId": "831ec62c44424917a0fb315de2b5dc1' + Context.PlayerID + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "Language":', Nucleus.SearchType.StartsWith) + '|      "Language": "' + Context.EpicLang + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "UserName":', Nucleus.SearchType.StartsWith) + '|      "UserName": "' + Context.Nickname + '"'
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Windows\\GameUserSettings.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "FullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "LastConfirmedFullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "PreferredFullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "FrameRateLimit", FPS + ".000000"),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "MicrophoneVolume", "0.000000"),
    new Nucleus.IniSaveInfo("/Script/BETGame.BETGameUserSettings", "bPushToTalkEnabled", "True")
  ]);

  var ngincfg = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Windows\\Engine.ini";
  Context.ModifySaveFile(ngincfg, ngincfg, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/Engine.LocalPlayer", "AspectRatioAxisConstraint", "AspectRatio_MaintainYFOV")]);

  if (Context.AspectRatioDecimal < 1.2) {
    Context.ModifySaveFile(ngincfg, ngincfg, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/Engine.LocalPlayer", "AspectRatioAxisConstraint", "AspectRatio_MaintainXFOV")]);
  }
};