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Beyond Contact · handler “Beyond Contact”

Version 1 (current)

Release notes

release

Released
Size
9.8 MB
Downloads
34
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Verified
SHA-256
087adb53e58dc139e30024efa9e21a53d1864e6dee455d1740c025a6fc25f521
Download v1 (.nc)All versions

Files 16

PathSize
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_api64.dll10.9 MB
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_settings/configs.app.ini1.1 KB
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_settings/configs.main.ini6.9 KB
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_settings/configs.overlay.ini4.7 KB
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_settings/configs.user.ini1.6 KB
RV there yet/Engine/Binaries/ThirdParty/Steamworks/Steamv16/Win64/steam_settings/steam_appid.txt7 B
handler.js12 KB
Beyond Contact/Beyond_Data/Plugins/x86_64/EOSSDK-Win64-Shipping.dll13.5 MB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_api64.dll5.9 MB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_settings/configs.app.ini1.1 KB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_settings/configs.main.ini6.9 KB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_settings/configs.overlay.ini4.7 KB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_settings/configs.user.ini1.6 KB
Beyond Contact/Beyond_Data/Plugins/x86_64/steam_settings/steam_appid.txt6 B
Beyond Contact/nepice_settings/applogs.txt0 B
Beyond Contact/nepice_settings/NemirtingasEpicEmu.json840 B

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Aug 02 2026 23:05:11 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "JaQqdhsd6auzS8bqv";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll"];
Game.FileSymlinkCopyInstead = ["UnityPlayer.dll", "globalgamemanagers"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Beyond.exe";
Game.SteamID = "877010";
Game.GUID = "Beyond Contact";
Game.GameName = "Beyond Contact";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Beyond Contact";
Game.HasDynamicWindowTitle = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "IMPORTANT: On first launch in split screen, GO INTO SETTINGS AND SET THE GAME TO WINDOWED. After that you dont need to change it anymore\n\nMake a lobby and join in from the lobby browser.\n\nIf you use keyboards and mice after all instances have launched, resized and positioned correctly, press END key once to lock input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make emulated cursors appear after locking input. Press END key again to unlock input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when input is unlocked.";
Game.PauseBetweenProcessGrab = 35;
Game.PauseBetweenStarts = 10;

Game.HideTaskbar = true;
Game.SetWindowHook = true;
Game.RefreshWindowAfterStart = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\Roaming\\GSE Saves\\877010";
Game.UserProfileSavePath = "AppData\\LocalLow\\Playcorp Studios";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  Context.StartArguments = " -screen-fullscreen 0 -screen-width " + Context.Width + " -screen-height " + Context.Height;

  Context.CopyFolder(Context.ScriptFolder, Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Beyond_Data\\Plugins\\x86_64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\nepice_settings\\NemirtingasEpicEmu.json";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, '      "EpicId":', Nucleus.SearchType.StartsWith) + '|      "EpicId": "831ec62c44424917a0fb315de2b5dc1' + Context.PlayerID + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "Language":', Nucleus.SearchType.StartsWith) + '|      "Language": "' + Context.EpicLang + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "UserName":', Nucleus.SearchType.StartsWith) + '|      "UserName": "' + Context.Nickname + '"'
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Beyond_Data\\globalgamemanagers";

  var base = Context.Nickname;
  var og_Path = "Beyond Contact";
  // Create newPath by rearranging characters from base
  var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;

  // Ensure newPath is at least as long as og_Path
  if (newPath.length < og_Path.length) {
    while (newPath.length < og_Path.length) {
      newPath += base.charAt(base.length - 1);
    }
  } else if (og_Path.length < newPath.length) {
    // Ensure og_Path is at least 3 characters long
    newPath = newPath.substring(0, og_Path.length);
  }

  Context.PatchFile(fillPath, fillPath, og_Path, newPath);

  // var dllPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\UnityPlayer.dll";

  // var searchPattern = "57 00 69 00 6E 00 64 00 6F 00 77 00 73 00 2E 00 47 00 61 00 6D 00 69 00 6E 00 67 00 2E 00 49 00 6E 00 70 00 75 00 74 00 2E 00 47 00 61 00 6D 00 65 00 70 00 61 00 64";
  // var patchPattern = "00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00";

  // Context.PatchFileFindPattern(dllPath, dllPath, searchPattern, patchPattern, true);

  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\Playcorp Studios\\" + newPath, "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\Playcorp Studios\\" + newPath, "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKeyNoBackup("HKEY_CURRENT_USER", "SOFTWARE\\Playcorp Studios\\" + newPath, "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
};