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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Blood · handler “BloodGDX”

Version 1 (current)

Release notes

First Release

Released
Size
1.0 KB
Downloads
660
Check
Verified
SHA-256
38f473ead022b42922e707b4c673497fb9a51b175d6e6e72869ee4f9efd27eab
Download v1 (.nc)All versions

Files 1

PathSize
handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Tue Oct 13 2020 05:48:39 GMT+0000 (UTC).
Hub.Handler.Id = "mc7SpCPANKueEGtdL";
Hub.Maintainer.Name = "The Shnazberry";
Hub.Maintainer.Id = "sBteBrsSMrrE7gMjj";

Game.NeedsSteamEmulation = false;
Game.UseGoldberg = false;
Game.GameName = "Blood";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = false;
Game.ExecutableName = "BuildGDX.exe";
Game.GUID = "BloodGDX";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 6;
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Blood";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.Description =
  "At the launcher, make sure the resolution is close/at what you want to play on. Make sure it is on borderless or windowed mode. See the guide on how to create custom resolutions so it better fits the screen. Hit play, then in the process picker window, pick the process named javaw. You may need to refresh it. Press the END key in your keyboard to unlock the input when you finish playing. You can also use CTR+Q to close Nucleus and all its instances.";
Game.PauseBetweenStarts = 20;
Game.ForceProcessPick = true;
Game.PromptBetweenInstances = true;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = true;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;

Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.HookMouseVisibility = true;