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Borderlands: Game of the Year Enhanced · handler “Borderlands GOTYE”

Version 12

Release notes

Protoinput test agsin

Released
Size
2.1 KB
Downloads
138
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Verified
SHA-256
0319127295acba44045d10d6e8f176fa9d55e6549dad393e4daaf541fb494533
Download v12 (.nc)All versions

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handler.js6.5 KB

handler.js

Plain text
Hub.Handler.Version = 12; // Released at https://hub.splitscreen.me/ on Mon Jan 10 2022 07:08:09 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "yuMHLZGPtNNarNCSt";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["bink2w64.dll"];
Game.KillMutex = ["UnrealEngine3"];
Game.DirSymlinkExclusions = ["Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.PartialMutexSearch = true;
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "borderlandsgoty.exe";
Game.SteamID = "729040";
Game.GUID = "Borderlands GOTY Enhanced";
Game.GameName = "Borderlands GOTY Enhanced";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Binaries\\Win64";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Borderlands® Game of the Year Edition";
Game.HasDynamicWindowTitle = true;
Game.SetForegroundWindowElsewhere = true;
Game.FakeFocus = true;
Game.FakeFocusInterval = 20000;
Game.SendFakeFocusMsg = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HideCursor = false;
Game.UserProfileConfigPath = "Documents\\My Games\\Borderlands Game of the Year\\WillowGame\\Config";
Game.UserProfileSavePath = "Documents\\My Games\\Borderlands Game of the Year\\Binaries\\SaveData";
Game.Description =
  "If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenProcessGrab = 8;
Game.PauseBetweenStarts = 40;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = false;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  var Args = (Context.Args = " -WindowedFullscreen -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;

  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WillowEngine.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
    new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
    new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", "False"),
    new Nucleus.IniSaveInfo("SystemSettings", "DisableIntroMovies", "True"),
    new Nucleus.IniSaveInfo("SystemSettings", "WindowMode", "2"),
    new Nucleus.IniSaveInfo("SystemSettings", "MuteAudioOnFocusLost", "False"),
    new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", "FALSE"),
    new Nucleus.IniSaveInfo("Engine.Engine", "bMuteOnLossOfFocus", "FALSE"),
    new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "FALSE")
  ]);

  if (Context.HasKeyboardPlayer !== true) {
    Game.ProtoInput.RegisterRawInputHook = false;
  }
};