Borderlands: Game of the Year Enhanced · handler “Borderlands GOTYE”
Version 7
Release notes
borderless windowed.
- Released
- Size
- 1.6 KB
- Downloads
- 2,639
- Check
- Verified
- SHA-256
- d3ca3f6682d6e9bfcd26d804db9a2f143e539dab141a52b99854bf31fbf5cd45
Files 1
| Path | Size |
|---|---|
| handler.js | 4.1 KB |
handler.js
Plain textHub.Handler.Version = 7; // Released at https://hub.splitscreen.me/ on Tue Apr 20 2021 21:18:17 GMT+0000 (UTC).
Hub.Handler.Id = "yuMHLZGPtNNarNCSt";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["bink2w64.dll"];
Game.DirSymlinkExclusions = ["Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt"];
Game.KillMutex = ["UnrealEngine3"];
Game.PartialMutexSearch = true;
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "borderlandsgoty.exe";
Game.SteamID = "729040";
Game.GUID = "Borderlands GOTY Enhanced";
Game.GameName = "Borderlands GOTY Enhanced";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Binaries\\Win64";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Borderlands® Game of the Year Edition";
Game.FakeFocus = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.Hook.DInputForceDisable = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.HideCursor = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Borderlands Game of the Year\\WillowGame\\Config";
Game.UserProfileSavePath = "Documents\\My Games\\Borderlands Game of the Year\\Binaries\\SaveData";
Game.Description =
"If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. Each instance has its own saves that are copies of your original ones, so your original saves will not be overwritten. You can access these saves in the app, after the first launch click game options/open user profile save path in the UI.";
Game.PauseBetweenStarts = 40;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -WindowedFullscreen -AlwaysFocus -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WillowEngine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", "False"),
new Nucleus.IniSaveInfo("SystemSettings", "DisableIntroMovies", "True"),
new Nucleus.IniSaveInfo("SystemSettings", "WindowMode", "2"),
new Nucleus.IniSaveInfo("SystemSettings", "MuteAudioOnFocusLost", "False"),
new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", "FALSE"),
new Nucleus.IniSaveInfo("Engine.Engine", "bMuteOnLossOfFocus", "FALSE"),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", "FALSE")
]);
if (Context.HasKeyboardPlayer !== true) {
Game.SupportsMultipleKeyboardsAndMice = false;
}
};