Borderlands · handler “Borderlands”
Version 4
Release notes
Protoinput mkb test
- Released
- Size
- 2.3 KB
- Downloads
- 2,724
- Check
- Verified
- SHA-256
- 968ee613c67f4dd1ae253048c8630aee9b2fad01c95a4278cbda453e2365b42d
Files 1
| Path | Size |
|---|---|
| handler.js | 6.9 KB |
handler.js
Plain textHub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Tue Feb 20 2024 23:01:12 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "T5eufEhfqWJe9CW9j";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["No", "Yes"];
Game.AddOption("Launch all instances under your Steam account?", "Only use if you want to unlock Steam achievements, connect via LAN.", "Steam", answers1);
Game.ExecutableContext = ["PhysXLocal", "binkw32.dll"];
Game.DirSymlinkExclusions = ["Binaries"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "xinput1_3.dll"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SteamID = "8980";
Game.GUID = "Borderlands";
Game.GameName = "Borderlands";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.ExecutableName = "Borderlands.exe";
Game.BinariesFolder = "Binaries";
Game.UseNucleusEnvironment = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Borderlands";
Game.HookFocus = false;
Game.HideCursor = false;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileConfigPath = "Documents\\My Games\\Borderlands\\WillowGame\\Config";
Game.UserProfileSavePath = "Documents\\My Games\\Borderlands\\SaveData";
Game.Description =
"If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances.";
Game.PauseBetweenProcessGrab = 2;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = false;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS
Game.Play = function() {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WillowEngine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("SystemSettings", "WindowedFullscreen", Context.IsFullscreen),
new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", false),
new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", false),
new Nucleus.IniSaveInfo("WillowGame.WillowGameEngine", "bPauseLostFocusWindowed", false)
]);
if (Context.IsKeyboardPlayer) {
Context.StartArguments = "-windowed -AlwaysFocus -NoLauncher -nosplash -nomoviestartup -NoController";
} else {
Context.StartArguments = "-windowed -AlwaysFocus -NoLauncher -nosplash -nomoviestartup";
}
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\binaries\\steam_interfaces.txt";
var lines = [
"SteamClient011",
"SteamGameServer010",
"SteamGameServerStats001",
"SteamUser016",
"SteamFriends009",
"SteamUtils005",
"SteamMatchMaking008",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION010",
"STEAMAPPS_INTERFACE_VERSION004",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION004",
"STEAMSCREENSHOTS_INTERFACE_VERSION001",
"STEAMHTTP_INTERFACE_VERSION001",
"SteamMasterServerUpdater001"
];
Context.WriteTextFile(interfaces, lines);
var steam = Context.Options["Steam"];
if (steam == "No") {
}
if (steam == "Yes") {
var savePkgOrigin = System.IO.Path.Combine(Context.RootInstallFolder, "steam_api.dll");
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Binaries\\steam_api.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
};