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Boreal Blade · handler “Boreal Blade”

Version 1 (current)

Release notes

release

Released
Size
30 KB
Downloads
40
Check
Verified
SHA-256
d0dd7eaea2c41f0740dee71e5e5495ab940be8b359b71fd24bbdf63856cf3fa1
Download v1 (.nc)All versions

Files 3

PathSize
Boreal Blade/default_items.json7.3 KB
Boreal Blade/items.json497 KB
handler.js13 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Jan 26 2025 21:26:11 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "gZwibv74uX3mMSsFL";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["30", "60", "90", "120", "144", "0"];
Game.AddOption("Select the FPS cap.", "0 is for unlimited FPS", "fps", answers1);

Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "borealblade_64bit.exe";
Game.SteamID = "598780";
Game.GUID = "Boreal Blade";
Game.GameName = "Boreal Blade";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.BinariesFolder = "";
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Boreal Blade";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "Host a multiplayer match on one instance and use quick play to join.\n\nWhen using keyboard/mouse, use the HOME key in your keyboard to remove the cursor from the middle of the screen when in-game.\n\nRecommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (for example if you are using a monitor resolution of 1920x1080 add custom resolutions like 1920x540, 960x1080, 960x540, etc.)\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 8;
Game.PauseBetweenStarts = 8;

Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Roaming\\BorealBlade";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\598780";
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
// Game.HookFocus = true;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = false;
// Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

    //ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 5000, true, true, true, true, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  var FPS = Context.Options["fps"];

  var cfgpath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\options.txt";
  var dict = [
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "ScreenWidth",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "ScreenWidth", ' + Context.Width + ")",
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "FramerateLimit",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "FramerateLimit", ' + FPS + ")",
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "ScreenHeight",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "ScreenHeight", ' + Context.Height + ")",
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "Windowed",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "Windowed", true)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "WindowTitleBar",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "WindowTitleBar", false)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "ShowFPS",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "ShowFPS", true)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(renderingModule, "MaximizeWindow",', Nucleus.SearchType.StartsWith) + '|setOption(renderingModule, "MaximizeWindow", false)',

    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "ResolutionX",', Nucleus.SearchType.StartsWith) +
      '|setOption(settingsMenuUtilModule, "ResolutionX", ' +
      Context.Width +
      ")",
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "ApplyResolution",', Nucleus.SearchType.StartsWith) + '|setOption(settingsMenuUtilModule, "ApplyResolution", true)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "ResolutionY",', Nucleus.SearchType.StartsWith) +
      '|setOption(settingsMenuUtilModule, "ResolutionY", ' +
      Context.Height +
      ")",

    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "Windowed",', Nucleus.SearchType.StartsWith) + '|setOption(settingsMenuUtilModule, "Windowed", true)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "ApplyWindowedMode",', Nucleus.SearchType.StartsWith) +
      '|setOption(settingsMenuUtilModule, "ApplyWindowedMode", true)',
    Context.FindLineNumberInTextFile(cfgpath, 'setOption(settingsMenuUtilModule, "LastStartFailed",', Nucleus.SearchType.StartsWith) + '|setOption(settingsMenuUtilModule, "LastStartFailed", false)'
  ];
  Context.ReplaceLinesInTextFile(cfgpath, dict);

  if (Context.PlayerID != 0) {
    var dict = [Context.FindLineNumberInTextFile(cfgpath, 'setOption(audioModule, "VolumeMusic",', Nucleus.SearchType.StartsWith) + '|setOption(audioModule, "VolumeMusic", 0)'];
  } else {
    var dict = [Context.FindLineNumberInTextFile(cfgpath, 'setOption(audioModule, "VolumeMusic",', Nucleus.SearchType.StartsWith) + '|setOption(audioModule, "VolumeMusic", 50)'];
  }
  Context.ReplaceLinesInTextFile(cfgpath, dict);

  var steam_settings = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings";
  if (!System.IO.Directory.Exists(steam_settings)) {
    System.IO.Directory.CreateDirectory(steam_settings);
  }

  Context.CopyFolder(Context.ScriptFolder, steam_settings);
};