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Buckshot Roulette · handler “Buckshot Roulette”

Version 1 (current)

Release notes

release

Released
Size
1.1 MB
Downloads
7,145
Check
Verified
SHA-256
08373abcd714515786955d80eb2e51fc145cf70857246a291e5942d4a3384176
Download v1 (.nc)All versions

Files 2

PathSize
handler.js9.5 KB
Buckshot Roulette/steam_api64.dll2.4 MB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Dec 11 2024 22:34:23 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "8dDdHoaQibv7AhuBr";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answer = ["No", "Yes"];
Game.AddOption("Vulkan error?", "If you're having errors with vulkan turn this on.", "Vulkan", answer);

Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Buckshot Roulette.exe";
Game.SteamID = "2835570";
Game.GUID = "Buckshot Roulette";
Game.GameName = "Buckshot Roulette";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.HideTaskbar = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Buckshot Roulette";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description = "On Host player: go into multiplayer > Host a Table > Copy Lobby ID\n\nOn the rest: go into multiplayer > Join With Lobby ID ";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 8;

Game.UseGoldberg = true;
Game.SetWindowHookStart = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Roaming\\Godot\\app_userdata\\Buckshot Roulette";

//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = true;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = true;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.SetWindowPosHook = true;
Game.ProtoInput.SetWindowStyleHook = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

    //ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 5000, true, true, true, true, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  var vulkan = Context.Options["Vulkan"];

  if (vulkan == "Yes") {
    Context.StartArguments = "--rendering-driver opengl3 -w -t --resolution " + Context.Width + "x" + Context.Height + " --position " + Context.PosX + "," + Context.PosY;
  }
  if (vulkan == "No") {
    Context.StartArguments = " -w -t --resolution " + Context.Width + "x" + Context.Height + " --position " + Context.PosX + "," + Context.PosY;
  }

  var steamPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api64.dll";
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api64.dll");
  System.IO.File.Copy(savePkgOrigin, steamPath, true);
};