Castlevania: Harmony of Despair · handler “Castlevania HoD Unity PC Port”
Version 3 (current)
Release notes
different progress/registry per instance.
- Released
- Size
- 3.1 KB
- Downloads
- 294
- Check
- Verified
- SHA-256
- 498b40fddefa868eb263a0138641519f968be8583aa00144b7d1a81f5387de01
Files 1
| Path | Size |
|---|---|
| handler.js | 13 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri Nov 15 2024 08:58:21 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "eFKd5BZXSvXMRXBkc";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["UnityPlayer.dll"];
Game.DirSymlinkExclusions = ["CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed"];
Game.FileSymlinkExclusions = ["UnityEngine.UI.dll"];
Game.FileSymlinkCopyInstead = ["Default Controls.txt", "Defalut Input Settings.txt", "UnityPlayer.dll", "boot.config", "globalgamemanagers"];
Game.GameName = "Castlevania: Harmony of Despair PC Port";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "CV_HD_Trial_Alpha_Ver9.7_64Bit.exe";
Game.GUID = "Castlevania Harmony of Despair";
Game.MaxPlayers = 10;
Game.MaxPlayersOneMonitor = 10;
Game.LauncherTitle = "Castlevania_HoD Configuration";
Game.SetTopMostAtEnd = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Castlevania_HoD";
Game.HasDynamicWindowTitle = true;
Game.FakeFocus = true;
Game.FakeFocusInterval = 5000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.CreateSingleDeviceFile = true;
Game.UserProfileConfigPath = "AppData\\LocalLow\\HappySolitude";
Game.Description =
"Only working with the Unity PC port. When the game launcher opens quickly tick windowed and click play for the windows to resize correctly. If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. Create a multiplay team game in one instance and join in the others, select a different character per instance, if you can not connect the instances try using no in-game names and a different color per player.";
Game.PauseBetweenProcessGrab = 10;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE
Game.Play = function() {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
//Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\HappySolitude\\Castlevania_HoD", "Screenmanager Is Fullscreen mode_h3981298716", 3, Nucleus.RegType.DWord);
//Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\HappySolitude\\Castlevania_HoD", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
//Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\HappySolitude\\Castlevania_HoD", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
if (Context.AspectRatioDecimal > 1.8) {
//00 40 11 07 28 8D
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
System.IO.Path.Combine(Context.RootFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
[0x00, 0x40, 0x11, 0x07, 0x28, 0x8d],
[0x00, 0x40, 0x11, 0x06, 0x28, 0x8d]
);
} else if (Context.AspectRatioDecimal < 1.2) {
Context.PatchFile(
System.IO.Path.Combine(Context.RootInstallFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
System.IO.Path.Combine(Context.RootFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
[0x00, 0x40, 0x11, 0x07, 0x28, 0x8d],
[0x00, 0x40, 0x11, 0x08, 0x28, 0x8d]
);
} else {
System.IO.File.Copy(
System.IO.Path.Combine(Context.RootInstallFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
System.IO.Path.Combine(Context.RootFolder, "CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\Managed\\UnityEngine.UI.dll"),
true
);
}
if (Context.PlayerID == 0) {
} else {
var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\CV_HD_Trial_Alpha_Ver9.7_64Bit_Data\\globalgamemanagers";
var base = Context.Nickname;
var og_Path = "Castlevania_HoD";
//Create newPath by rearranging characters from base
var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;
//Ensure newPath is at least as long as og_Path
if (newPath.length < og_Path.length) {
while (newPath.length < og_Path.length) {
newPath += base.charAt(base.length - 1);
}
} else if (og_Path.length < newPath.length) {
//Ensure og_Path is at least 3 characters long
newPath = newPath.substring(0, og_Path.length);
}
Context.PatchFile(fillPath, fillPath, og_Path, newPath);
}
if (Context.IsKeyboardPlayer) {
Game.ProtoInput.KeyboardButtonFilter = true;
} else {
Game.ProtoInput.KeyboardButtonFilter = false;
}
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
}
};
var numPlayers = 0;
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
if (player.IsXInput && player.ScreenIndex !== -1) {
numPlayers++;
}
player.ProtoController1 = Context.GamepadId;
player.ProtoController2 = Context.GamepadId;
player.ProtoController3 = Context.GamepadId;
player.ProtoController4 = Context.GamepadId;
player.ProtoController5 = Context.GamepadId;
player.ProtoController6 = Context.GamepadId;
player.ProtoController7 = Context.GamepadId;
player.ProtoController8 = Context.GamepadId;
player.ProtoController9 = Context.GamepadId;
player.ProtoController10 = Context.GamepadId;
player.ProtoController11 = Context.GamepadId;
}
};