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Catch Me If You Can · handler “Catch Me If You Can”

Version 1 (current)

Release notes

release

Released
Size
3.5 KB
Downloads
12
Check
Verified
SHA-256
8a442c5ada50baded79db00295719ece2273543165c591c6dfcfb83fbb102991
Download v1 (.nc)All versions

Files 2

PathSize
handler.js11 KB
Catch Me If You Can/config.cfg1.4 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Aug 29 2026 20:11:06 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "RQ7D66zQaJ8cRayFu";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["globalgamemanagers"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.KeepSymLinkOnExit = false;
Game.ExecutableName = "CatchMeIfYouCan.exe";
Game.SteamID = "839330";
Game.GUID = "Catch Me If You Can";
Game.GameName = "Catch Me If You Can";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Catch Me If You Can";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "AVOID CHANGING SETTINGS IN SPLIT SCREEN, IT WILL BREAK THE INSTANCE (Use ctrl+r to somewhat fix it).\n\nMake a lobby > all other players go into join > refresh > lobby will appear to join.\n\nRecommended that you add custom resolutions to all your monitors from your AMD/Nvidia/Intel panel (for example if you are using a monitor resolution of 1920x1080 add custom resolutions like 1920x540, 960x1080, 960x540, etc.)\n\nIf you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 5;
Game.PauseBetweenStarts = 10;

Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.SetWindowHookStart = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\LocalLow\\Glorified Studios";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\839330";

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = false;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\CatchMeIfYouCan_Data\\globalgamemanagers";

  var base = Context.Nickname;
  var og_Path = "Catch Me If You Can";
  // Create newPath by rearranging characters from base
  var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;

  // Ensure newPath is at least as long as og_Path
  if (newPath.length < og_Path.length) {
    while (newPath.length < og_Path.length) {
      newPath += base.charAt(base.length - 1);
    }
  } else if (og_Path.length < newPath.length) {
    // Ensure og_Path is at least 3 characters long
    newPath = newPath.substring(0, og_Path.length);
  }

  Context.PatchFile(fillPath, fillPath, og_Path, newPath);

  var path = Context.EnvironmentPlayer + Context.UserProfileSavePath + "\\remote";
  if (!System.IO.Directory.Exists(path)) {
    Context.Wait(3000);
    System.IO.Directory.CreateDirectory(path);
    Context.CopyFolder(Game.Folder, path);
  }
  Context.Wait(3000);

  var lineNum = Context.FindLineNumberInTextFile(path + "\\config.cfg", "{", Nucleus.SearchType.StartsWith);
  Context.ReplacePartialLinesInTextFile(path + "\\config.cfg", [
    lineNum + '|"Key":"fullscreen","Value":\\d+|"Key":"fullscreen","Value":0',
    lineNum + '|"Key":"width","Value":\\d+|"Key":"width","Value":' + Context.Width,
    lineNum + '|"Key":"height","Value":\\d+|"Key":"height","Value":' + Context.Height
  ]);
};