Code of Princess · handler “CodeofPrincess”
Version 1
Release notes
First Release
- Released
- Size
- 896 B
- Downloads
- 15
- Check
- Verified
- SHA-256
- b72323fe73100e20bf51bd344f69b198ac8806aaa005b12471d23b9d1348f46e
Files 1
| Path | Size |
|---|---|
| handler.js | 1.6 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Mar 25 2020 23:25:20 GMT+0000 (UTC).
Hub.Handler.Id = "RrgMMzHWhnSSJiHWb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["libcurl.dll"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "game.exe";
Game.SteamID = "408640";
Game.GUID = "Code of Princess";
Game.GameName = "Code of Princess";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Code of Princess";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\408640\\remote";
Game.PromptBetweenInstances = true;
Game.Description =
"Before opening the second instance using the prompt, on the first instance go to system settings/controller settings and using your second gamepad press A on the button A mapping field to assign that gamepad to that instance, exit and save, same for all other players to assign different gamepads.";
Game.PauseBetweenStarts = 30;