Dead Effect 2 · handler “Dead Effect 2”
Version 3 (current)
Release notes
Different saves per instance and UI option.
- Released
- Size
- 2.7 KB
- Downloads
- 60
- Check
- Verified
- SHA-256
- 07f113257078d6a20c11e39115baf1ff85c3401cd12b9033c203dbedb60b0367
Files 1
| Path | Size |
|---|---|
| handler.js | 8.1 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Thu May 08 2025 09:30:30 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "r5SRaK7mNDJGSW7rb";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["Default", "DirectX 9"];
Game.AddOption("Select Graphics API:", "Select the GAPI you want the game to use.", "API", answers1);
Game.ExecutableContext = ["DeadEffect2_Data"];
Game.DirSymlinkExclusions = ["DeadEffect2_Data\\Plugins"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt"];
Game.FileSymlinkCopyInstead = ["globalgamemanagers"];
Game.GameName = "Dead Effect 2";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "DeadEffect2.exe";
Game.SteamID = "394760";
Game.GUID = "Dead Effect 2";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.UseGoldberg = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Effect 2";
Game.HasDynamicWindowTitle = true;
Game.FakeFocus = true;
Game.FakeFocusInterval = 8000;
Game.SendFakeFocusMsg = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.CreateSingleDeviceFile = false;
Game.UserProfileSavePath = "AppData\\LocalLow\\BadFly Interactive";
Game.UserProfileSavePathNoCopy = true;
Game.Description =
"IMPORTANT: Only working with one gamepad (because the game uses Unity horrible default input for controller support instead of xinput, connect only one gamepad) and multiple keyboards/mice. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. Co-op campaign unlocks after the first two levels, for regular multiplayer create a server in one instance and join in the others. If you mix mice/keyboards with a controller make sure you disable gamepad support in the in game settings on the instance(s) you are using mouse and keyboard controls on. Reduce graphics in your main game to improve performance. Alt-Tab to the gamepad instance before locking the input if you use an Xbox one gamepad.";
Game.PauseBetweenProcessGrab = 1;
Game.PauseBetweenStarts = 30;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;
Game.ProtoInput.CreateSingleHIDHook = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; //Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE.
Game.Play = function() {
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\Dead Effect 2", "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\Dead Effect 2", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\Dead Effect 2", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
var api = Context.Options["API"];
if (api == "Default") {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow" + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
}
if (api == "DirectX 9") {
Context.StartArguments = " -screen-fullscreen 0 -popupwindow -force-d3d9" + " -screen-width " + Context.Width + " -screen-height " + Context.Height;
}
if (Context.PlayerID == 0) {
} else {
var fillPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\DeadEffect2_Data\\globalgamemanagers";
var base = Context.Nickname;
var og_Path = "Dead Effect 2";
//Create newPath by rearranging characters from base
var newPath = og_Path.substring(0, og_Path.length - 3) + base.charAt(0) + base.charAt(base.length - 1) + base.length;
//Ensure newPath is at least as long as og_Path
if (newPath.length < og_Path.length) {
while (newPath.length < og_Path.length) {
newPath += base.charAt(base.length - 1);
}
} else if (og_Path.length < newPath.length) {
//Ensure og_Path is at least 3 characters long
newPath = newPath.substring(0, og_Path.length);
}
Context.PatchFile(fillPath, fillPath, og_Path, newPath);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\" + newPath, "Screenmanager Is Fullscreen mode_h3981298716", 0, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\" + newPath, "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\BadFly Interactive\\" + newPath, "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
}
};