Dead Island Riptide Definitive Edition · handler “DeadIslandRiptideDEx64”
Version 1
Release notes
first release
- Released
- Size
- 1.0 KB
- Downloads
- 2,168
- Check
- Verified
- SHA-256
- 8f734807eb55770168f55b19d0efa9c165401e61a2f89f6a5227b38b3cf8cbd0
Files 1
| Path | Size |
|---|---|
| handler.js | 2.1 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Feb 13 2020 04:13:02 GMT+0000 (UTC).
Hub.Handler.Id = "zEzirkXrRq4jmzcep";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "XInput1_3.dll"];
Game.KillMutex = ["ChromeEngine4DIMutex"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "deadislandriptidegame.exe";
Game.SteamID = "383180";
Game.GUID = "Dead Island Riptide";
Game.GameName = "Dead Island: Riptide Definitive Edition";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.StartArguments = "-nologos -AlwaysFocus";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Island Riptide - Definitive Edition";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputForceDisable = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.UserProfileConfigPath = "Documents\\DeadIslandRiptideDE\\out\\settings";
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\383180\\remote";
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\video.scr";
var resLine = Context.FindLineNumberInTextFile(savePath, "Resolution", Nucleus.SearchType.StartsWith);
Context.ReplacePartialLinesInTextFile(savePath, [resLine + "|" + "\\(([^\\)]+)\\)" + "|(" + Context.Width + "," + Context.Height + ")"]);
var fsLine = Context.FindLineNumberInTextFile(savePath, "Fullscreen", Nucleus.SearchType.StartsWith);
Context.RemoveLineInTextFile(savePath, fsLine);
};