Dead Rising 2 · handler “DeadRising2”
Version 4
Release notes
mkb support and new fixes UI options.
- Released
- Size
- 2.4 KB
- Downloads
- 3,120
- Check
- Verified
- SHA-256
- 5d40730024d849859131df0e699a19007e310622abfe1126613ec211c8e70a40
Files 1
| Path | Size |
|---|---|
| handler.js | 6.3 KB |
handler.js
Plain textHub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Tue Dec 29 2020 06:27:18 GMT+0000 (UTC).
Hub.Handler.Id = "hqwffgmFCJHmWEjPt";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["No", "Yes"];
var answers2 = ["No", "Yes"];
Game.AddOption("Use Flawless Widescreen?", "Select yes if you want to fix the stretching and use custom resolutions.", "FW", answers1);
Game.AddOption("Xbox One gamepads x360ce fix?", "ONLY use if your Xbox One gamepads are not recognized in-game normally.", "Onefix", answers2);
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "steam_interfaces.txt", "d3d9.dll", "xinput1_3.dll"];
Game.KillMutex = ["DeadRising2", "ThreadPoolEvent0", "ThreadPoolEvent1", "ThreadPoolEvent2", "ThreadPoolEvent3"];
Game.RenameNotKillMutex = true;
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.UseDirectX9Wrapper = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "deadrising2.exe";
Game.SteamID = "45740";
Game.GUID = "Dead Rising 2";
Game.GameName = "Dead Rising 2";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "DeadRising II";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\45740\\remote";
Game.Description =
"If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. Enable Flawless Widescreen in the Nucleus UI options if you want to fix the stretching in vertical or horizontal splitscreen. If you use the FWS option you will get a message saying it can't find the Flawless Widescreen module, click ok and FWS will open, in the list of modules select the Dead Rising 2 one, once it is installed close FWS and the instances will open. Once the last instance opens FWS will open again and the patches to fix the stretching should apply automatically, if they don't apply automatically after FWS opens the second time just select the new instances modules that Nucleus created in the FWS UI and they should enable. Use CTRL+T if the Nucleus instances get in the way. You can also adjust the hud/menus size in settings/configuration/display detection in the FWS window.";
Game.PauseBetweenStarts = 30;
Game.GamePlayBeforeGameSetup = true;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
var lines = [
"SteamClient015",
"SteamGameServer012",
"SteamGameServerStats001",
"SteamUser017",
"SteamFriends014",
"SteamUtils007",
"SteamMatchMaking009",
"SteamMatchMakingServers002",
"STEAMUSERSTATS_INTERFACE_VERSION011",
"STEAMAPPS_INTERFACE_VERSION006",
"SteamNetworking005",
"STEAMREMOTESTORAGE_INTERFACE_VERSION012",
"STEAMSCREENSHOTS_INTERFACE_VERSION002",
"STEAMHTTP_INTERFACE_VERSION002",
"STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
"STEAMCONTROLLER_INTERFACE_VERSION",
"STEAMUGC_INTERFACE_VERSION002",
"STEAMAPPLIST_INTERFACE_VERSION001",
"STEAMMUSIC_INTERFACE_VERSION001",
"STEAMMUSICREMOTE_INTERFACE_VERSION001"
];
Context.WriteTextFile(interfaces, lines);
var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\DLC.txt";
var lines = ["353053=Sports", "353052=Soldier", "353051=Psycho", "353050=Ninja"];
Context.WriteTextFile(dlc, lines);
var fw = Context.Options["FW"];
var fix = Context.Options["Onefix"];
if (fw == "Yes") {
Game.FlawlessWidescreen = "DeadRising2";
Game.FlawlessWidescreenOverrideDisplay = true;
Context.BackupFile(Context.NucleusFolder + "\\utils\\FlawlessWidescreen\\x64\\settings.xml", true);
if (Context.PlayerID == 0) {
var txtPath = Context.NucleusFolder + "\\utils\\FlawlessWidescreen\\x64\\settings.xml";
var dict = [
Context.FindLineNumberInTextFile(txtPath, " <CustomSettings Enabled=", Nucleus.SearchType.StartsWith) +
'| <CustomSettings Enabled="true" Width="' +
Context.Width +
'" Height="' +
Context.Height +
'" DisplaysX="1" DisplaysY="1" HUDWidth="' +
Context.Width +
'" HUDHeight="' +
Context.Height +
'" HUDX="' +
Context.Width +
'" HUDY="0"/> '
];
Context.ReplaceLinesInTextFile(txtPath, dict);
}
}
if (fw == "No") {
}
if (fix == "Yes") {
Game.UseX360ce = true;
Game.XboxOneControllerFix = true;
}
if (fix == "No") {
Game.UseX360ce = false;
Game.XboxOneControllerFix = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
}
};