Dead Rising 4 · handler “Dead Rising 4”
Version 1
Release notes
Initial release
- Released
- Size
- 1.0 KB
- Downloads
- 3
- Check
- Unverified
- SHA-256
- 4dd51b63fc19a4d5b6f3f116afb46d1a5c0635197010928b57e08f95c8ac8367
Files 1
| Path | Size |
|---|---|
| handler.js | 1.9 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Apr 06 2020 03:53:09 GMT+0000 (UTC).
Hub.Handler.Id = "Dc3MuMtwqKcL34kbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.KillMutex = ["DeadRising2"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.ExecutableName = "deadrising4.exe";
Game.SteamID = "543460";
Game.GUID = "Dead Rising 4";
Game.GameName = "Dead Rising 4";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Rising 4";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PauseBetweenStarts = 40;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Dead Rising 4";
Game.UserProfileSavePath = "Documents\\My Games\\Dead Rising 4\\saves";
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"Need to run game at least once outside of Nucleus (launching it normally), before you can use it in Nucleus. Use Goldberg Overlay (Shift+Tab) to invite and join other players. Make sure none of the game windows have focus, as that will result in other instances having lower FPS; can alt tab to any other window.";
Game.Play = function() {
var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\rendersettings.ini";
var dict = ["6|WindowWidth = " + Context.Width, "7|WindowHeight = " + Context.Height, "10|WindowMode = Windowed"];
Context.ReplaceLinesInTextFile(txtPath, dict);
};