Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Dead Rising 4 · handler “Dead Rising 4”

Version 2

Release notes

Added warning message. Make sure to read!

Released
Size
1.1 KB
Downloads
5
Check
Unverified
SHA-256
84b8452abcc15f8c3bb77f50e5d4b4846b1f99854761894c20d40246f1c88e48
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.1 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Apr 06 2020 04:21:53 GMT+0000 (UTC).
Hub.Handler.Id = "Dc3MuMtwqKcL34kbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";

Game.KillMutex = ["DeadRising2"];

Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.ExecutableName = "deadrising4.exe";
Game.SteamID = "543460";
Game.GUID = "Dead Rising 4";
Game.GameName = "Dead Rising 4";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Rising 4";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PauseBetweenStarts = 40;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Dead Rising 4";
Game.UserProfileSavePath = "Documents\\My Games\\Dead Rising 4\\saves";
Game.SetForegroundWindowElsewhere = true;
Game.Description =
  "***WARNING***: This will replace your steam_api64.dll in your game folder. Make sure to back this file up before using Nucleus! When not using Nucleus, you can delete the file and restore your backup, to play normally. Need to run game at least once outside of Nucleus (launching it normally), before you can use it in Nucleus. Use Goldberg Overlay (Shift+Tab) to invite and join other players. Make sure none of the game windows have focus, as that will result in other instances having lower FPS; can alt tab to any other window.";

Game.Play = function() {
  var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\rendersettings.ini";
  var dict = ["6|WindowWidth = " + Context.Width, "7|WindowHeight = " + Context.Height, "10|WindowMode = Windowed"];
  Context.ReplaceLinesInTextFile(txtPath, dict);
};