Dead Rising 4 · handler “Dead Rising 4”
Version 2
Release notes
Added warning message. Make sure to read!
- Released
- Size
- 1.1 KB
- Downloads
- 5
- Check
- Unverified
- SHA-256
- 84b8452abcc15f8c3bb77f50e5d4b4846b1f99854761894c20d40246f1c88e48
Files 1
| Path | Size |
|---|---|
| handler.js | 2.1 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Apr 06 2020 04:21:53 GMT+0000 (UTC).
Hub.Handler.Id = "Dc3MuMtwqKcL34kbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.KillMutex = ["DeadRising2"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.ExecutableName = "deadrising4.exe";
Game.SteamID = "543460";
Game.GUID = "Dead Rising 4";
Game.GameName = "Dead Rising 4";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Rising 4";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PauseBetweenStarts = 40;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Dead Rising 4";
Game.UserProfileSavePath = "Documents\\My Games\\Dead Rising 4\\saves";
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"***WARNING***: This will replace your steam_api64.dll in your game folder. Make sure to back this file up before using Nucleus! When not using Nucleus, you can delete the file and restore your backup, to play normally. Need to run game at least once outside of Nucleus (launching it normally), before you can use it in Nucleus. Use Goldberg Overlay (Shift+Tab) to invite and join other players. Make sure none of the game windows have focus, as that will result in other instances having lower FPS; can alt tab to any other window.";
Game.Play = function() {
var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\rendersettings.ini";
var dict = ["6|WindowWidth = " + Context.Width, "7|WindowHeight = " + Context.Height, "10|WindowMode = Windowed"];
Context.ReplaceLinesInTextFile(txtPath, dict);
};