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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Dead Rising 4 · handler “Dead Rising 4”

Version 3

Release notes

Added another warning, a DRM-less exe is needed!

Released
Size
1.2 KB
Downloads
2,286
Check
Verified
SHA-256
0d19cfc23c79a4d652cb878018b423059784cc8178cc2ea3ba702f72c4b2e90e
Download v3 (.nc)All versions

Files 1

PathSize
handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Tue Apr 07 2020 15:30:10 GMT+0000 (UTC).
Hub.Handler.Id = "Dc3MuMtwqKcL34kbE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";

Game.KillMutex = ["DeadRising2"];

Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.ExecutableName = "deadrising4.exe";
Game.SteamID = "543460";
Game.GUID = "Dead Rising 4";
Game.GameName = "Dead Rising 4";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.SupportsPositioning = true;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead Rising 4";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PauseBetweenStarts = 40;
Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Dead Rising 4";
Game.UserProfileSavePath = "Documents\\My Games\\Dead Rising 4\\saves";
Game.SetForegroundWindowElsewhere = true;
Game.Description =
  "***WARNING***: Requires a DRM-less exe, replace deadrising4.exe with it (backup original); you will need to find this DRM-less exe file yourself! ***WARNING***: This will replace your steam_api64.dll in your game folder. Make sure to back this file up before using Nucleus! When not using Nucleus, you can delete the file and restore your backup, to play normally. Need to run game at least once outside of Nucleus (launching it normally), before you can use it in Nucleus. Use Goldberg Overlay (Shift+Tab) to invite and join other players. Make sure none of the game windows have focus, as that will result in other instances having lower FPS; can alt tab to any other window.";

Game.Play = function() {
  var txtPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\rendersettings.ini";
  var dict = ["6|WindowWidth = " + Context.Width, "7|WindowHeight = " + Context.Height, "10|WindowMode = Windowed"];
  Context.ReplaceLinesInTextFile(txtPath, dict);
};