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Deadburg · handler “Deadburg”

Version 1 (current)

Release notes

First Release

Released
Size
1.5 KB
Downloads
179
Check
Verified
SHA-256
5d6bc6f5db81d80ab04a4679f9aea75560dee79dbb2ab33db4d4652bd16f0b43
Download v1 (.nc)All versions

Files 1

PathSize
handler.js3.3 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Mon Apr 25 2022 11:16:34 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "vK5FtALghZZAGvGEd";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["Content"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.FileSymlinkCopyInstead = ["Deadburg.exe.config", "Steamworks.NET.xml"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "Deadburg.exe";
Game.SteamID = "671640";
Game.GUID = "Deadburg";
Game.GameName = "Deadburg";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dead burg";
Game.WindowStyleValues = ["~0xC00000", "~0x40000", "~0x20000000", "~0x20000", "~0x80000", "0x40000000"];
Game.ExtWindowStyleValues = ["~0x00000001", "~0x00000200", "~0x00020000"];
//Game.EnableWindows = true;
Game.FakeFocus = true;
Game.FakeFocusInterval = 10000;
Game.SendFakeFocusMsg = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.UserProfileSavePath = "Documents\\SavedGames\\Deadburg";
Game.Description =
  "IMPORTANT: Make sure you host and start a multiplayer game in the first instance before opening the next one for the instances to resize correctly. Lower graphics settings in the game display settings per instance and apply to improve performance but do not disable the fullscreen option, alt-tab to the Nucleus app window if you get uneven fps in-game. Do not click on an instance when the game is on the title screen or the gamepad will not get assigned by the game. To avoid stretching make sure each instance is focused before Nucleus resizes it. Do not use CTRL+T in-game or the instances will resize again on their own. Set your monitor scale lower or to 100% if you get resizing issues even after following these notes.";
Game.PromptBetweenInstances = true;
Game.PauseBetweenProcessGrab = 1;
Game.PauseBetweenStarts = 35;

//USS deprecated options:

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.InjectHookXinput = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.GamePlayBeforeGameSetup = true;

Game.Play = function() {
  if (Context.HasKeyboardPlayer == true) {
  } else {
    Game.SupportsMultipleKeyboardsAndMice = true;
    Game.HookSetCursorPos = true;
    Game.HookGetCursorPos = true;
  }
};