Deadzone: Rogue · handler “Deadzone Rogue”
Version 1 (current)
Release notes
First version (again 2x)
- Released
- Size
- 15.1 MB
- Downloads
- 133
- Check
- Verified
- SHA-256
- 51cef023c65d6f3e35092cbfbc9e8fa1896c106255576fb70f9d8377aadee739
Files 18
| Path | Size |
|---|---|
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_api64.dll | 21.0 MB |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.app.ini | 164 B |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.main.ini | 652 B |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/configs.overlay.ini | 581 B |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/default_items.json | 77 B |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/stats.json | 2.7 KB |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/steam_appid.txt | 7 B |
| Deadzone Rogue/Files/Engine/Binaries/ThirdParty/Steamworks/Steamv157/Win64/steam_settings/supported_languages.txt | 128 B |
| Deadzone Rogue/Files/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll | 11.1 MB |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/dlllist.txt | 47 B |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/NemirtingasRallyHereEmulator.dll | 10.0 MB |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/nepice_settings/NemirtingasEpicEmu.json | 632 B |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/nrallyheree_settings/NemirtingasRallyHereEmu.json | 674 B |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/StubDRM64.dll | 100 KB |
| Deadzone Rogue/Files/Valhalla/Binaries/Win64/winmm.dll | 512 KB |
| Deadzone Rogue/Files/Valhalla/Content/Movies/RoguePeach.bk2 | 0 B |
| Deadzone Rogue/inventory.json | 7.3 KB |
| handler.js | 14 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Aug 30 2026 19:17:11 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "7kMQFmcJ3HcY8NF6D";
Hub.Maintainer.Name = "Vlxst";
Hub.Maintainer.Id = "wZTsDsXZnJhD4fwfz";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64", "Engine\\Binaries\\Win64", "Valhalla\\Binaries\\Win64", "Valhalla\\Content\\Movies"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll", "winmm.dll", "RoguePeach.bk2", "RoguePeach.mp4"];
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.GameName = "Deadzone Rogue";
Game.ExecutableName = "DeadzoneSteam-Win64-Shipping.exe";
Game.GUID = "Deadzone";
Game.SteamID = "3228590";
Game.MaxPlayers = 3;
Game.MaxPlayersOneMonitor = 3;
Game.BinariesFolder = "Valhalla\\Binaries\\Win64";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Deadzone: Rogue ";
Game.HasDynamicWindowTitle = true;
Game.ResetWindows = true;
Game.SetWindowHook = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePath = "AppData\\Local\\Valhalla\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\Valhalla\\Saved\\Config\\Windows";
Game.Description =
"Wait after all Instaces are resized and positioned. Use Multiplayer on pause menu ingame to host/connect. press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked. CTRL+H to unfocus instances";
Game.PauseBetweenStarts = 30;
// -- mouse and Keyboard --
Game.SupportsMultipleKeyboardsAndMice = true;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//new proto input hooks
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; //Blocks WM_KILLFOCUS.
//gamepads
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;
Game.Play = function() {
Context.StartArguments = "-windowed" + " -ResX=" + Context.Width + " -ResY=" + Context.Height + " -AlwaysFocus" + " -nosplash";
//Copy all necessary files
Context.CopyFolder(Game.Folder + "\\Files", Context.GetFolder(Nucleus.Folder.InstancedGameFolder));
//GBE Config
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv157\\Win64\\steam_settings\\configs.user.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
]);
//EOS Config
var id = 20 + Context.PlayerID;
var pd = 4 + Context.PlayerID;
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Valhalla\\Binaries\\Win64\\nepice_settings\\NemirtingasEpicEmu.json";
var dict = [
Context.FindLineNumberInTextFile(txtPath, ' "EpicId":', Nucleus.SearchType.StartsWith) + '| "EpicId": "8befbee1a9177c4155a5e3d77f0ebe' + id + '",',
Context.FindLineNumberInTextFile(txtPath, ' "Language":', Nucleus.SearchType.StartsWith) + '| "Language": "' + Context.EpicLang + '",',
Context.FindLineNumberInTextFile(txtPath, ' "ProductUserId":', Nucleus.SearchType.StartsWith) + '| "ProductUserId": "0002ae5c72cef36cc97343679b6730e' + pd + '",',
Context.FindLineNumberInTextFile(txtPath, ' "UserName":', Nucleus.SearchType.StartsWith) + '| "UserName": "' + Context.Nickname + '"'
];
Context.ReplaceLinesInTextFile(txtPath, dict);
//RallyHere Config
var id = 20 + Context.PlayerID;
var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Valhalla\\Binaries\\Win64\\nrallyheree_settings\\NemirtingasRallyHereEmu.json";
var dict = [
Context.FindLineNumberInTextFile(txtPath, ' "Module":', Nucleus.SearchType.StartsWith) + '| "Module": "DeadzoneSteam-Win64-Shipping.exe"',
Context.FindLineNumberInTextFile(txtPath, ' "RallyHereId":', Nucleus.SearchType.StartsWith) + '| "RallyHereId": "f02d4cc7-1d19-3f56-a48c-80724153e8' + id + '",',
Context.FindLineNumberInTextFile(txtPath, ' "Language":', Nucleus.SearchType.StartsWith) + '| "Language": "' + Context.EpicLang + '",',
Context.FindLineNumberInTextFile(txtPath, ' "UserName":', Nucleus.SearchType.StartsWith) + '| "UserName": "' + Context.Nickname + '"'
];
Context.ReplaceLinesInTextFile(txtPath, dict);
// RH Inventory Items(dlcs)
var RallyHereId = "440999af-f24a-2758-3587-350518a5a2" + id + "";
if (!System.IO.Directory.Exists(Context.EnvironmentPlayer + "\\AppData\\Roaming\\NemirtingasRallyHereEmu\\" + RallyHereId + "\\Deadzone")) {
var filePath = (Context.filePath = Context.EnvironmentPlayer + "\\AppData\\Roaming\\NemirtingasRallyHereEmu\\" + RallyHereId + "\\Deadzone");
System.IO.Directory.CreateDirectory(filePath);
}
var savePath = Context.EnvironmentPlayer + "\\AppData\\Roaming\\NemirtingasRallyHereEmu\\" + RallyHereId + "\\Deadzone\\inventory.json";
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "inventory.json");
System.IO.File.Copy(savePkgOrigin, savePath, true);
//GameUserSettings.ini
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "PreferredSessionType", "Public"),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "bOfflineMode", "False"),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "ResolutionSizeX", Context.Width),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "ResolutionSizeY", Context.Height),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "LastConfirmedFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "PreferredFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "DesiredScreenWidth", Context.Width),
new Nucleus.IniSaveInfo("/Script/Valhalla.ValGameUserSettings", "DesiredScreenHeight", Context.Height)
]);
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.SetRawInputBypass(player.ProtoInputInstanceHandle, false);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
// Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.SetRawInputBypass(player.ProtoInputInstanceHandle, true);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
}
};
//gamepads
var numPlayers = 0;
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
if (player.IsXInput && player.ScreenIndex !== -1) {
numPlayers++;
}
player.ProtoController1 = Context.GamepadId;
}
};