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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Deep Rock Galactic · handler “DeepRockGalactic”

Version 3

Release notes

Improvements for latest steam version.

Released
Size
1.3 KB
Downloads
51
Check
Verified
SHA-256
031522d2e17571d26c2cc2dc034f57b9a3e194ba549b7efc2b46f869cb311b71
Download v3 (.nc)All versions

Files 1

PathSize
handler.js2.9 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Mon May 18 2020 08:55:00 GMT+0000 (UTC).
Hub.Handler.Id = "jsi53BsyPBG95gCuS";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["FSD\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Deep Rock Galactic";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "fsd-win64-shipping.exe";
Game.SteamID = "548430";
Game.GUID = "Deep Rock Galactic";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "FSD\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Deep Rock Galactic";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = true;
Game.FakeFocusSendActivate = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.Description =
  "To connect to each other press start and untick the private lobby square, then the others can join in the server list in the missions terminal. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. With gamepads if you do not see the cursor when you press start just press it again and it should show.";
Game.PauseBetweenStarts = 30;

Game.SupportsMultipleKeyboardsAndMice = true;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  var Args = (Context.Args = " -windowed " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);

  Context.StartArguments = Args;
};