Deep Rock Galactic · handler “DeepRockGalactic”
Version 5
Release notes
updated to work in latest steam version to be able to connect the instances.
- Released
- Size
- 1.3 KB
- Downloads
- 785
- Check
- Verified
- SHA-256
- 496fb83dc19466b55e1599eaa078671910f2fa1596540a2f0b7c49b4dea6eccb
Files 1
| Path | Size |
|---|---|
| handler.js | 2.9 KB |
handler.js
Plain textHub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Tue Jun 30 2020 05:18:35 GMT+0000 (UTC).
Hub.Handler.Id = "jsi53BsyPBG95gCuS";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["FSD\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Deep Rock Galactic";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "fsd-win64-shipping.exe";
Game.SteamID = "548430";
Game.GUID = "Deep Rock Galactic";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "FSD\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergLobbyConnect = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Deep Rock Galactic";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.FakeFocus = true;
Game.FakeFocusSendActivate = false;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.Description =
"To connect to each other start a game in the first instance, then press the lobby connect prompt for the other instances to auto join. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. With gamepads if you do not see the cursor when you press start just press it again and it should show.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -nosplash " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};