Deep Rock Galactic · handler “DeepRockGalactic”
Version 8
Release notes
Updated to work on latest.
- Released
- Size
- 1.7 KB
- Downloads
- 1,924
- Check
- Verified
- SHA-256
- 2786b05f1c883c1a591c01b1e862231712380f099bbe2406c14bee62c96191fb
Files 1
| Path | Size |
|---|---|
| handler.js | 4.1 KB |
handler.js
Plain textHub.Handler.Version = 8; // Released at https://hub.splitscreen.me/ on Tue Nov 23 2021 06:22:20 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "jsi53BsyPBG95gCuS";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["FSD\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64\\steam_settings"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Deep Rock Galactic";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "FSD-Win64-Shipping.exe";
Game.SteamID = "548430";
Game.CreateSteamAppIdByExe = true;
Game.GUID = "Deep Rock Galactic";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "FSD\\Binaries\\Win64";
Game.UseGoldberg = true;
Game.GoldbergExperimental = false;
Game.GoldbergLobbyConnect = true;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Deep Rock Galactic";
Game.FakeFocus = true;
Game.FakeFocusSendActivateIgnoreKB = true;
Game.HookFocus = true;
Game.SetWindowHookStart = true;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.SetForegroundWindowElsewhere = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
//Game.PlayerSteamIDs = ["76561198134585131","76561198131394153","76561198011792067","76561198043762785"];
Game.Description =
"To connect to each other start a game in the first instance, then press the lobby connect prompt for the other instances to auto join. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances with the input unlocked. With gamepads if you do not see the cursor when you press start, press back/select and it should show.";
Game.PauseBetweenStarts = 35;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
Context.StartArguments = "-windowed -AlwaysFocus -nosplash -nohmd -disablemodding" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64\\steam_settings\\DLC.txt";
var lines = [
"801860=Deep Rock Galactic - Supporter Upgrade",
"1283090=Deep Rock Galactic - Dark Future Pack",
"1283091=Deep Rock Galactic - MegaCorp Pack",
"1430610=Deep Rock Galactic - Roughneck Pack",
"1530640=Deep Rock Galactic - Dawn of the Dread Pack",
"1797340=Deep Rock Galactic - Rival Tech Pack"
];
Context.WriteTextFile(dlc, lines);
var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64\\steam_settings\\subscribed_groups.txt";
var lines = ["103582791456663451"];
Context.WriteTextFile(dlc, lines);
};