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Dragon: Marked for Death · handler “Dragon Marked for Death”

Version 2

Release notes

UI option for gamepads and fixes.

Released
Size
995 KB
Downloads
3
Check
Verified
SHA-256
929386e0ebcb756a4511418b52248098649dcf98a431e2c884e62f69d199a40e
Download v2 (.nc)All versions

Files 3

PathSize
Dragon Marked For Death/Dinput8.dll185 KB
Dragon Marked For Death/steam_api.dll2.1 MB
handler.js6.7 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sun Nov 15 2020 12:52:46 GMT+0000 (UTC).
Hub.Handler.Id = "TRLQf2Mh9MLZMTNgR";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

var answers1 = ["No", "Yes"];
Game.AddOption("Xbox controllers only?", "Select yes if you aren't using any DirectInput gamepads, Xinput only.", "Gamepad", answers1);

Game.ExecutableContext = ["DataHash"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "dinput8.dll", "xinput1_3.dll", "winmm.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.UseSteamStubDRMPatcher = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "game.exe";
Game.SteamID = "1149440";
Game.GUID = "Dragon Marked For Death";
Game.GameName = "Dragon Marked For Death";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dragon Marked For Death";
Game.Hook.DInputEnabled = true;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.UseDevReorder = true;
Game.RefreshWindowAfterStart = true;
Game.PlayerSteamIDs = ["76561198422152816", "76561198131394153", "76561198011792067", "76561198043762785"];
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\1149440\\local";
Game.Description =
  "Enable gamepad in the options menu so you can control the windows in the background with gamepads, even if you already mapped your gamepad you have to enable that option in-game. Alt-tab between the instances to do this. To connect to each other you need to enter the bar after the tutorial level, start a friend matching online game in one instance and the others can join using the same option. This script only works with latest legit steam version of the game, you need to have steam open when running this. You can remap any kind of gamepad in the game options if it is wrongly mapped, if you launch an instance with the keyboard icon the last instance that opens will always be the keyboard player, alt-tab to it if you can not control it.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 25;

Game.Play = function() {
  var NucleusRoot = System.IO.Path.Combine(Game.Folder, "..", "..");
  System.IO.File.Copy(NucleusRoot + "\\utils\\XInputPlus\\XInputPlus.ini", Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini");

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("X2DInput", "EnableX2Dinput", true),
    new Nucleus.IniSaveInfo("X2DInput", "LT", "Button11"),
    new Nucleus.IniSaveInfo("X2DInput", "RT", "Button12")
  ]);

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_api.dll");
  var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "steam_api.dll");
  System.IO.File.Copy(savePkgOrigin, savePath, true);

  var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
  var lines = [""];

  Context.WriteTextFile(nolay, lines);

  var gamepad = Context.Options["Gamepad"];

  if (gamepad == "Yes") {
    Game.UseDevReorder = false;

    var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Dinput8.dll");
    var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Dinput8.dll");
    System.IO.File.Copy(savePkgOrigin, savePath, true);

    var NucleusRoot = System.IO.Path.Combine(Game.Folder, "..", "..");
    System.IO.File.Copy(NucleusRoot + "\\utils\\XInputPlus\\x86\\xinput1_3.dl_", Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput1_3.dll");
  }

  if (gamepad == "No") {
  }

  if (Context.PlayerID == 0) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "1"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  }
  if (Context.PlayerID == 1) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "2"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  }
  if (Context.PlayerID == 2) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "3"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  }
  if (Context.PlayerID == 3) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "4"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  }
  if (Player.IsKeyboardPlayer) {
    var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
    Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
      new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
    ]);
  }
};