Dragon: Marked for Death · handler “Dragon Marked for Death”
Version 4
Release notes
updated to work in R5.
- Released
- Size
- 1.8 KB
- Downloads
- 58
- Check
- Verified
- SHA-256
- eeaa41c4117fda97518967fb9983c39c02143a1d548c3b9c085dd9ae7746ff87
Files 1
| Path | Size |
|---|---|
| handler.js | 4.8 KB |
handler.js
Plain textHub.Handler.Version = 4; // Released at https://hub.splitscreen.me/ on Fri Dec 25 2020 16:57:50 GMT+0000 (UTC).
Hub.Handler.Id = "TRLQf2Mh9MLZMTNgR";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
var answers1 = ["Yes", "No"];
Game.AddOption("Xbox controllers only?", "Select yes if you aren't using any DirectInput gamepads, Xinput only.", "Gamepad", answers1);
Game.ExecutableContext = ["DataHash"];
Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "dinput8.dll", "xinput1_3.dll", "winmm.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.UseSteamStubDRMPatcher = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "game.exe";
Game.SteamID = "1149440";
Game.GUID = "Dragon Marked For Death";
Game.GameName = "Dragon Marked For Death";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Dragon Marked For Death";
Game.Hook.DInputEnabled = true;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusNoIni = true;
Game.XInputPlusOldDll = true;
Game.RefreshWindowAfterStart = true;
Game.PlayerSteamIDs = ["76561198422152817", "76561198131394153", "76561198011792067", "76561198043762785"];
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\1149440\\local";
Game.Description =
"Enable gamepad in the options menu so you can control the windows in the background with gamepads, even if you already mapped your gamepad you have to enable that option in-game. Alt-tab between the instances to do this. To connect to each other you need to enter the bar after the tutorial level, start a friend matching online game in one instance and the others can join using the same option. This script only works with latest legit steam version of the game, you need to have steam open when running this. You can remap any kind of gamepad in the game options if it is wrongly mapped, if you launch an instance with the keyboard icon the last instance that opens will always be the keyboard player, alt-tab to it if you can not control it.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 25;
Game.GamePlayBeforeGameSetup = true;
Game.Play = function() {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini");
var savePkgOrigin = System.IO.Path.Combine(Context.NucleusFolder, "utils\\XInputPlus\\XInputPlus.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("X2DInput", "EnableX2Dinput", true),
new Nucleus.IniSaveInfo("X2DInput", "LT", "Z_Axis(+)"),
new Nucleus.IniSaveInfo("X2DInput", "RT", "Z_Axis(-)")
]);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
var lines = [""];
Context.WriteTextFile(nolay, lines);
var gamepad = Context.Options["Gamepad"];
if (gamepad == "Yes") {
Game.UseDevReorder = false;
Game.XInputPlusDll = ["xinput1_3.dll", "Dinput8.dll"];
}
if (gamepad == "No") {
Game.UseDevReorder = true;
Game.XInputPlusDll = ["dummy"];
}
if (Player.IsKeyboardPlayer) {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XinputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", "0"),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", "0")
]);
} else {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("ControllerNumber", "Controller1", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller2", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller3", Context.PlayerID + 1),
new Nucleus.IniSaveInfo("ControllerNumber", "Controller4", Context.PlayerID + 1)
]);
}
};