Drake Hollow · handler “Drake Hollow”
Version 5
Release notes
removed the need for external files
- Released
- Size
- 2.0 KB
- Downloads
- 2
- Check
- Verified
- SHA-256
- 3c127f713b12e7921df609229216a35a92a62934a635da5b05c723bb94676f19
Files 1
| Path | Size |
|---|---|
| handler.js | 6.4 KB |
handler.js
Plain textHub.Handler.Version = 5; // Released at https://hub.splitscreen.me/ on Sun Jun 27 2021 07:49:29 GMT+0000 (UTC).
Hub.Handler.Id = "mAzvBk2dypcAivRHb";
Hub.Maintainer.Name = "Vlxst";
Hub.Maintainer.Id = "wZTsDsXZnJhD4fwfz";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64", "DrakeHollow\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Drake Hollow";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.KeepSymLinkOnExit = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = false;
Game.ExecutableName = "DrakeHollow-Win64-Shipping.exe";
Game.SteamID = "739650";
Game.GUID = "DrakeHollow";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "DrakeHollow\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Drake Hollow";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.FakeFocus = true;
Game.FakeFocusSendActivateIgnoreKB = true;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.UseSteamStubDRMPatcher = true;
Game.SteamStubDRMPatcherArch = "64";
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileSavePath = "AppData\\Local\\DrakeHollow\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\DrakeHollow\\Saved\\Config\\WindowsNoEditor";
Game.Description =
"!!ONLY two gamepads or two M/Keyboards!!. To connect the instances press the INVITE button inside the lobby or in game. An overlay will appear on screen, use the mouse to right click on the other player(s) and select INVITE. Then alt+tab to the other instances to accept the invites(gamepads). If you need to open the overlay to create/accept an invite press shift+tab. Also please disable other programs that add overlays to the game, such as MSI afterburner. to save your graphics settings, exit the game using the EXIT THE GAME option";
Game.PauseBetweenStarts = 35;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
if (!Context.HasKeyboardPlayer) {
//no
Game.SetForegroundWindowElsewhere = true;
Game.SupportsMultipleKeyboardsAndMice = false;
Game.LockInputAtStart = false;
Game.DrawFakeMouseCursor = true;
}
//UI Scale
if (Context.AspectRatioDecimal < 1.2) {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Engine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/Engine.UserInterfaceSettings", "ApplicationScale", "0.7")]);
} else if (Context.AspectRatioDecimal > 1.8) {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\Engine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("/Script/Engine.UserInterfaceSettings", "ApplicationScale", "1")]);
}
//Creat .ini file
var filePath = (Context.filePath = Game.Folder);
System.IO.Directory.CreateDirectory(filePath);
var savePath = (Context.SavePath = Game.Folder + "\\GameUserSettings.ini");
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseVSync", "True"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDynamicResolution", "True"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "WindowPosX", "-1"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "WindowPosY", "-1"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "PreferredFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDesiredScreenHeight", "False")
]);
//Game settings verification
if (System.IO.File.Exists(Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini")) {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseVSync", "True"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "bUseDynamicResolution", "True"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "WindowPosX", "-1"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "WindowPosY", "-1"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "FullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "LastConfirmedFullscreenMode", "2"),
new Nucleus.IniSaveInfo("/Script/Engine.GameUserSettings", "PreferredFullscreenMode", "2")
]);
} else {
var savePath = (Context.SavePath = Context.GetFolder = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "GameUserSettings.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
};