Embr · handler “Embr-FireProject”
Version 1
Release notes
First release.
- Released
- Size
- 1.5 KB
- Downloads
- 2
- Check
- Verified
- SHA-256
- cdeb3ca57cfdbd9255caf9c7a1f1dd0d1d94271f0470dc3cb243502ac2b5d838
Files 1
| Path | Size |
|---|---|
| handler.js | 3.8 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Mar 04 2021 17:31:38 GMT+0000 (UTC).
Hub.Handler.Id = "gqweMeg96Do5ownhR";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["FireProject_Data\\Plugins\\x86_64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "steam_appid.txt", "dinput8.dll", "xinput9_1_0.dll"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "FireProject.exe";
Game.SteamID = "1062830";
Game.GUID = "Embr";
Game.GameName = "Embr";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Embr";
Game.UseDInputBlocker = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.InjectHookXinput = true;
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.BlockRawInput = false;
Game.Description =
"Create a non visible multiplayer game in one instance and join in the others via LAN. If you use keyboards and mice after the instances open press the END key to lock the input for all instances to have their own cursor. Press the END key again to unlock the input. You can also use CTRL+Q to close Nucleus and all its instances. So the instances resize correctly in splitscreen you need to add custom resolutions in your AMD/Nvidia/Intel panel (For example: 960x1080, 960x540 etc.). Reduce graphic settings like textures in your main game to improve performance.";
Game.PauseBetweenStarts = 30;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = true;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -screen-fullscreen 0 -popupwindow " + " -screen-width " + Context.Width + " -screen-height " + Context.Height);
Context.StartArguments = Args;
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "resolution_new_h2735577768", "640x480", Nucleus.RegType.Binary);
//Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "resolution_new_h2735577768", Context.Width + "x" + Context.Height, Nucleus.RegType.Binary);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\Muse Games\\FireProject", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);
if (Context.HasKeyboardPlayer == true) {
} else {
Game.SetForegroundWindowElsewhere = true;
Game.SupportsMultipleKeyboardsAndMice = false;
}
};