Fast Beat Loop Racer GT · handler “FAST BEAT LOOP RACER GT”
Version 1
Release notes
First Release
- Released
- Size
- 1.1 KB
- Downloads
- 59
- Check
- Verified
- SHA-256
- b3dbeb44c377bc5a5cbc2bb4a8f3b83ced4f26f9f6d8a7ab1f8ebb4bc420bcf3
Files 1
| Path | Size |
|---|---|
| handler.js | 2.2 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Jun 09 2021 18:56:11 GMT+0000 (UTC).
Hub.Handler.Id = "HJBR8vueFX7JMB3h8";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.ExecutableContext = ["WorkSpace"];
Game.FileSymlinkExclusions = ["steam_appid.txt", "dinput8.dll", "xinput1_4.dll"];
Game.DirSymlinkCopyInstead = ["WorkSpace"];
Game.FileSymlinkCopyInstead = ["steam_api.dll", "libeay32.dll", "ssleay32.dll", "Susi.dll", "SWProtection.dll"];
Game.DirSymlinkCopyInsteadIncludeSubFolders = true;
Game.UseNucleusEnvironment = false;
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = false;
Game.GoldbergNoLocalSave = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "Main.exe";
Game.SteamID = "633110";
Game.GUID = "Fast Beat Loop Racer GT";
Game.GameName = "FAST BEAT LOOP RACER GT";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.LauncherTitle = "";
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Fast Beat Loop Racer GT";
Game.FakeFocus = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_4.dll", "Dinput8.dll"];
Game.UserProfileConfigPath = "AppData\\Roaming\\SmartSteamEmu";
Game.Description =
"Connect the instances via the multiplay mode matchmaking. Your saves per instance will save inside Nucleus content folder so be careful about deleting the Fast Beat Loop Racer Nucleus instances folders in there. You can change an instance resolution in the game video options.";
Game.KeepSymLinkOnExit = true;
Game.PauseBetweenStarts = 25;
Game.Play = function() {
var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\XInputPlus.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("X2DInput", "EnableX2Dinput", true),
new Nucleus.IniSaveInfo("X2DInput", "LT", "Z_Axis(+)"),
new Nucleus.IniSaveInfo("X2DInput", "RT", "Z_Axis(-)")
]);
};