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Gears of War · handler “Gears of War Redux”

Version 3

Release notes

fov

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2.4 KB
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SHA-256
ec207a35e700776720925afe43b90463a4de79a9cdc10ffd4744b4a506b4c051
Download v3 (.nc)All versions

Files 1

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handler.js7.5 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Tue Feb 20 2024 03:55:08 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "3RsuXuokmAbk4sSSY";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

var answers1 = ["80", "85", "90", "95", "100", "105", "110", "115", "120", "125", "130"];
Game.AddOption("Select your FOV.", "80 is the default.", "fov", answers1);

Game.ExecutableContext = ["wxRes", "binkw32.dll"];
Game.KillMutex = ["Guardian_UnrealEngine3_1"];
Game.DirSymlinkExclusions = ["Binaries", "WarGame\\Config"];
Game.FileSymlinkCopyInstead = [
  "profile.bin",
  "steam_appid.txt",
  "WarCamera.ini",
  "WarEngine.ini",
  "WarEngineUserSettings.ini",
  "WarEditor.ini",
  "DefaultEngineUserSettings.ini",
  "WarGame.ini",
  "WarInput.ini",
  "WarUI.ini",
  "WarCamera.ini"
];
Game.NeedsSteamEmulation = true;
Game.HandlerInterval = 100;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SymlinkExe = false;
Game.ExecutableName = "WarGame.exe";
Game.SteamID = "480";
Game.GUID = "Gears of War MP";
Game.GameName = "Gears of War A.I. Bot Mod";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.BinariesFolder = "Binaries";
Game.HideTaskbar = true;
Game.StartArguments = "-windowed -AlwaysFocus -nosplash -nomoviestartup";
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Gears of War (32-bit, DX9)";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = [];
Game.Hook.CustomDllEnabled = false;
Game.Description =
  "IMPORTANT: This handler is made for the Gears of War game files of this standalone mod: https://www.moddb.com/mods/ai-bot-support/downloads/gow-ai-bot-support, just download and extract then add the game to Nucleus.\n\nIf you get a prompt about a file thats outdated, just press 'Yes to all'. Create a LAN multiplayer game in one instance and join in the others. If you use keyboards and mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
// Game.PauseBetweenContextAndLaunch = 8;
Game.PauseBetweenStarts = 10;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.SetWindowPosHook = false;
Game.ProtoInput.SetWindowStyleHook = false;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  var videoconfig = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\WarGame\\Config\\WarEngineUserSettings.ini");
  Context.ModifySaveFile(videoconfig, videoconfig, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "StartupFullscreen", "False"),
    new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "StartupResolutionX", Context.Width),
    new Nucleus.IniSaveInfo("WinDrv.WindowsClient", "StartupResolutionY", Context.Height)
  ]);

  var videoconfig = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\WarGame\\Config\\WarEngine.ini");
  Context.ModifySaveFile(videoconfig, videoconfig, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("OnlineSubsystemPC.OnlineSubsystemPC", "PlayerName", Context.Nickname)]);

  var FOV = Context.Options["fov"];

  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\WarGame\\Config\\WarCamera.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("WarfareGame.WarCameraMode_Default", "FOVAngle", FOV)]);

  if (Context.IsKeyboardPlayer) {
    Game.ProtoInput.RawInputFilter = true;
    Game.ProtoInput.MouseMoveFilter = false;
    Game.ProtoInput.MouseActivateFilter = true;
    Game.ProtoInput.WindowActivateFilter = true;
    Game.ProtoInput.WindowActvateAppFilter = true;
    Game.ProtoInput.MouseWheelFilter = true;
    Game.ProtoInput.MouseButtonFilter = true;
    Game.ProtoInput.KeyboardButtonFilter = true;
  } else {
    Game.ProtoInput.RawInputFilter = false;
    Game.ProtoInput.MouseMoveFilter = false;
    Game.ProtoInput.MouseActivateFilter = false;
    Game.ProtoInput.WindowActivateFilter = false;
    Game.ProtoInput.WindowActvateAppFilter = false;
    Game.ProtoInput.MouseWheelFilter = false;
    Game.ProtoInput.MouseButtonFilter = false;
    Game.ProtoInput.KeyboardButtonFilter = false;
  }
};