Goat of Duty · handler “Goat of Duty”
Version 1
Release notes
V1
- Released
- Size
- 1.2 KB
- Downloads
- 0
- Check
- Unverified
- SHA-256
- a6b6f3fb37278cf9a06e4fb3bd9b29d2a1d981c52d87b6e906c5cee2fe4b761c
Files 1
| Path | Size |
|---|---|
| handler.js | 2.7 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Wed Sep 16 2020 01:02:29 GMT+0000 (UTC).
Hub.Handler.Id = "7uzw4zH6PYXYzpS8t";
Hub.Maintainer.Name = "Snailedlt";
Hub.Maintainer.Id = "SE7kdQcCoCbgkzDeH";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv132\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "winmm.dll"];
Game.NeedsSteamEmulation = true;
Game.UseGoldberg = true;
Game.UseSteamStubDRMPatcher = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "GoatOfDuty-Win64-Shipping.exe";
Game.SteamID = "555000";
Game.GUID = "Goat Of Duty";
Game.GameName = "Goat Of Duty";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.BinariesFolder = "GoatOfDuty\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.HideTaskbar = false;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Goat of Duty";
Game.Hook.DInputForceDisable = false;
Game.Hook.DInputEnabled = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.FakeFocusSendActivate = false;
Game.HookFocus = true;
Game.SetForegroundWindowElsewhere = true;
Game.PreventGameFocus = true;
Game.SetWindowHookStart = true;
Game.Description =
"Run at least once normally (outside of Nucleus), and enable windowed mode in the settings. Press the END key on your keyboard to unlock the input when you finish playing.. You might also need to make custom resolutions in your AMD/Nvidia settings";
Game.PauseBetweenStarts = 25;
Game.KeepSymLinkOnExit = true;
Game.SupportsMultipleKeyboardsAndMice = true;
Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = true;
Game.HookGetAsyncKeyState = true;
Game.HookGetKeyboardState = true;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = true;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = true;
Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = true;
Game.DrawFakeMouseCursor = true;
Game.LockInputAtStart = true;
Game.LockInputToggleKey = 0x23;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};