Golf It! · handler “Golf It!”
Version 1
Release notes
First Release
- Released
- Size
- 1.2 KB
- Downloads
- 699
- Check
- Verified
- SHA-256
- 47c7181c9e6e3826005b763ed4d52f051e822c11d75c442ccbeeaa0ec602ef2d
Files 1
| Path | Size |
|---|---|
| handler.js | 2.3 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Thu Aug 27 2020 04:36:14 GMT+0000 (UTC).
Hub.Handler.Id = "6jKZzkuKh4FrGNuNd";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64", "GolfIt\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.GameName = "Golf It!";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "GolfIt-Win64-Shipping.exe";
Game.SteamID = "571740";
Game.GUID = "GolfIt";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "GolfIt\\Binaries\\Win64";
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.UseNucleusEnvironment = true;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "GolfIt";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.HookFocus = true;
Game.ResetWindows = true;
Game.KeepSymLinkOnExit = false;
Game.UserProfileSavePath = "AppData\\Local\\GolfIt\\Saved\\SaveGames";
Game.Description =
"Set your regular game to windowed and in the custom resolution you want in the in-game options (tick custom resolution) before launching this. Host a public game in one instance and join in the others using search game, use the mouse cursor in all instances to select the menus. If you get uneven fps in the instances try alt tabbing to the nucleuscoop app window when using multiple gamepads only, the game windows will still remain on top.";
Game.PauseBetweenStarts = 40;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -nohmd " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv139\\Win64\\steam_settings\\mods");
System.IO.Directory.CreateDirectory(filePath);
};