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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Golf It! · handler “Golf It!”

Version 3

Release notes

path fix test for latest

Released
Size
1.2 KB
Downloads
4
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Verified
SHA-256
cdc456f0161ca21e04cbf67754c7edd862417238cb90573f60d79b34e476b74a
Download v3 (.nc)All versions

Files 1

PathSize
handler.js2.2 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Mon Jun 16 2025 21:58:06 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "6jKZzkuKh4FrGNuNd";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["GolfIt\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv153\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv160\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.GameName = "Golf It!";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "GolfIt-Win64-Shipping.exe";
Game.SteamID = "571740";
Game.GUID = "GolfIt";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "GolfIt\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "GolfIt";
Game.HookFocus = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.SupportsKeyboard = true;
Game.UserProfileSavePath = "AppData\\Local\\GolfIt\\Saved\\SaveGames";
Game.Description =
  "Set your regular game to windowed and in the custom resolution you want in the in-game options (tick custom resolution) before launching this. Host a public game in one instance and join in the others using search game, use the mouse cursor in all instances to select the menus. If you get uneven fps in the instances try alt tabbing to the nucleuscoop app window when using multiple gamepads only, the game windows will still remain on top.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 40;

Game.Play = function() {
  Context.StartArguments = " -windowed -AlwaysFocus -nosplash -nohmd" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv160\\Win64\\steam_settings\\mods");
  System.IO.Directory.CreateDirectory(filePath);
};