Golf It! · handler “Golf It!”
Version 3
Release notes
path fix test for latest
- Released
- Size
- 1.2 KB
- Downloads
- 4
- Check
- Verified
- SHA-256
- cdc456f0161ca21e04cbf67754c7edd862417238cb90573f60d79b34e476b74a
Files 1
| Path | Size |
|---|---|
| handler.js | 2.2 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Mon Jun 16 2025 21:58:06 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "6jKZzkuKh4FrGNuNd";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["GolfIt\\Binaries\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv153\\Win64", "Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv160\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "xinput1_3.dll"];
Game.GameName = "Golf It!";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "GolfIt-Win64-Shipping.exe";
Game.SteamID = "571740";
Game.GUID = "GolfIt";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "GolfIt\\Binaries\\Win64";
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "GolfIt";
Game.HookFocus = true;
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.SupportsKeyboard = true;
Game.UserProfileSavePath = "AppData\\Local\\GolfIt\\Saved\\SaveGames";
Game.Description =
"Set your regular game to windowed and in the custom resolution you want in the in-game options (tick custom resolution) before launching this. Host a public game in one instance and join in the others using search game, use the mouse cursor in all instances to select the menus. If you get uneven fps in the instances try alt tabbing to the nucleuscoop app window when using multiple gamepads only, the game windows will still remain on top.";
Game.KeepSymLinkOnExit = false;
Game.PauseBetweenStarts = 40;
Game.Play = function() {
Context.StartArguments = " -windowed -AlwaysFocus -nosplash -nohmd" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv160\\Win64\\steam_settings\\mods");
System.IO.Directory.CreateDirectory(filePath);
};