Ground Branch · handler “Ground Branch”
Version 1
Release notes
Initial release
- Released
- Size
- 1.0 KB
- Downloads
- 75
- Check
- Verified
- SHA-256
- e0ded643381d7af4cf254a3ffad2f90c6b6e79ee0a204f651933efd62f93a53b
Files 1
| Path | Size |
|---|---|
| handler.js | 1.9 KB |
handler.js
Plain textHub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sat Apr 04 2020 21:21:40 GMT+0000 (UTC).
Hub.Handler.Id = "THSLWXpAquYkYYZoE";
Hub.Maintainer.Name = "ZeroFox";
Hub.Maintainer.Id = "fd6NFJsFJef4AZoD9";
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "GroundBranch-Win64-Shipping.exe";
Game.SteamID = "16900";
Game.GUID = "Ground Branch";
Game.GameName = "Ground Branch";
Game.MaxPlayers = 8;
Game.MaxPlayersOneMonitor = 8;
Game.BinariesFolder = "GroundBranch\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.LauncherExe = "";
Game.SupportsPositioning = true;
Game.Hook.CustomDllEnabled = false;
Game.Hook.ForceFocusWindowName = "Ground Branch";
Game.Hook.ForceFocus = false;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.PauseBetweenStarts = 40;
Game.XInputPlusDll = ["xinput1_3.dll", "xinput9_1_0.dll"];
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Description =
"Mouse needed to navigate menus. Use Goldberg Overlay (Shift+Tab) to invite and join other players. You need to map each player's controller buttons in-game (or do it once normally outside of Nucleus before launching in Nucleus for first time). Can change player name in Customize Operator screen.";
Game.UserProfileConfigPath = "AppData\\Local\\GroundBranch\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePath = "AppData\\Local\\GroundBranch\\Saved\\SaveGames";
Game.UseNucleusEnvironment = true;
Game.KeepSymLinkOnExit = true;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -steam " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
};