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Gunfire Reborn · handler “Gunfire Reborn”

Version 10 (current)

Release notes

Support for newest dlc

Released
Size
3.4 KB
Downloads
1,471
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Verified
SHA-256
0519ba81ce54980cae900d60f107e516753e3811277bb6b05176eaa88e30f86b
Download v10 (.nc)All versions

Files 1

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handler.js14 KB

handler.js

Plain text
Hub.Handler.Version = 10; // Released at https://hub.splitscreen.me/ on Wed Oct 29 2025 08:08:21 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "HKe2K6dsvkeKHuF9K";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.ExecutableContext = ["Gunfire Reborn_Data"];
Game.DirExclusions = ["logfile"];
Game.DirSymlinkExclusions = ["Gunfire Reborn_Data\\Plugins"];
Game.FileSymlinkExclusions = ["local_save.txt", "dnet.txt", "dgw2_crash.log"];
Game.FileSymlinkCopyInstead = ["steam_api64.dll", "GameAssembly.dll", "UnityCrashHandler64.exe", "UnityPlayer.dll", "WinPixEventRuntime.dll", "boot.config", "globalgamemanagers"];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.GoldbergExperimentalSteamClient = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.ExecutableName = "Gunfire Reborn.exe";
Game.SteamID = "1217060";
Game.GUID = "Gunfire Reborn";
Game.GameName = "Gunfire Reborn";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Gunfire Reborn";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.BlockRawInput = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\1217060\\remote";
Game.UserProfileConfigPath = "AppData\\LocalLow\\duoyi\\Gunfire Reborn";
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileConfigPathNoCopy = true;
Game.Description =
  "CLOSE Steam completely before running this. Complete the tutorial per instance. To connect the instances use the invite overlay (left shift+tab) to invite the other players with your main mouse cursor, left click on the window with your mouse if the cursor gets stuck, the invite overlay also appears when you select the + icon in the lobby, open it in the first instance only, alt-tab to or click on the first instance and invite by right clicking the players names and they will join automatically. If the overlay does not show make sure you disable any external overlay apps that could be interfering. You can also copy the lobby code to the clipboard and in the other instances open the field where you can paste that code to join using ctrl+v, alt-tab between the instances to do this. If you use keyboards/mice after all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own cursor, you need to left click each mouse to make the emulated cursors appear after locking the input. Press the escape key or start if the cursors stay visible in-game, press the right stick if the gamepad cursor click does not work. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PromptBetweenInstances = false;
Game.PauseBetweenProcessGrab = 15;
Game.PauseBetweenStarts = 30;

//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.InjectHookXinput = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ToggleUnfocusOnInputsLock = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = false;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.EnableToggleFakeCursorVisibilityShortcut = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = true;

Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 5;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008, 0x02a3, 0x02a1]; //Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE.

Game.Play = function() {
  var Args = " -screen-fullscreen 0 -popupwindow -nolog " + " -screen-width " + Context.Width + " -screen-height " + Context.Height;

  Context.StartArguments = Args;

  var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\ColdClientLoader.ini");
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("SteamClient", "ExeCommandLine", Args)]);

  var VideoConfig = Context.NucleusUserRoot + "\\AppData\\LocalLow\\duoyi\\Gunfire Reborn\\usersetting.ini";
  Context.ModifySaveFile(VideoConfig, VideoConfig, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("Setting", "305", "3")]);

  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\duoyi\\Gunfire Reborn", "Screenmanager Fullscreen mode_h3630240806", 3, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\duoyi\\Gunfire Reborn", "Screenmanager Resolution Height_h2627697771", Context.Height, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\duoyi\\Gunfire Reborn", "Screenmanager Resolution Width_h182942802", Context.Width, Nucleus.RegType.DWord);
  Context.EditRegKey("HKEY_CURRENT_USER", "SOFTWARE\\duoyi\\Gunfire Reborn", "Screenmanager Resolution Use Native_h1405027254", 0, Nucleus.RegType.DWord);

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\DLC.txt";
  var lines = [
    "3920680=Gunfire Reborn - Echoes From Primal Grove",
    "3063250=Gunfire Reborn - Realm of Frost and Inkwash",
    "2430400=Gunfire Reborn - Artisan and Magician",
    "2111850=Gunfire Reborn - Visitors of Spirit Realm"
  ];
  Context.WriteTextFile(dlc, lines);

  if (Context.PlayerID == 0) {
  } else {
    var nolay = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_settings\\disable_overlay.txt";
    var lines = [""];
    Context.WriteTextFile(nolay, lines);
  }

  if (Context.IsKeyboardPlayer) {
    Game.ProtoInput.KeyboardButtonFilter = true;
  } else {
    Game.ProtoInput.KeyboardButtonFilter = false;
    Game.ProtoInput.ClipCursorHookCreatesFakeClip = false;
  }

  Game.ProtoInput.OnInputLocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      //ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      //ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);

      //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
      //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 25, true, true, true, true, true);

      System.Threading.Thread.Sleep(200);

      ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);

      ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
    }
  };

  Game.ProtoInput.OnInputUnlocked = function() {
    for (var i = 0; i < PlayerList.Count; i++) {
      var player = PlayerList[i];

      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
      ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
      //ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
      ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);

      ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 10000, true, true, false, false, false);

      ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
    }
  };

  var numPlayers = 0;

  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    if (player.IsXInput && player.ScreenIndex !== -1) {
      numPlayers++;
    }
    player.ProtoController1 = Context.GamepadId;
    player.ProtoController2 = Context.GamepadId;
    player.ProtoController3 = Context.GamepadId;
    player.ProtoController4 = Context.GamepadId;
    player.ProtoController5 = Context.GamepadId;
  }
};