Half-Life · handler “Half-Life 1”
Version 2
Release notes
error fix
- Released
- Size
- 2.7 KB
- Downloads
- 36
- Check
- Verified
- SHA-256
- 637ee53f4950101116e1d689be86e34a7d61c95f712ac9429cafb80357fdecc9
Files 1
| Path | Size |
|---|---|
| handler.js | 11 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Jan 19 2026 03:39:39 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "aK3yuuDpMoSemK9ix";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.AddOption("Using a mp mod?", "Write the launch argument mod name here, example: -game gearbox", "MOD", []);
Game.ExecutableContext = ["valve", "valve_hd"];
Game.KillMutex = ["ValveHalfLifeLauncherMutex", "ValvePlatformUIMutex", "ValvePlatformWaitMutex"];
Game.DirSymlinkExclusions = ["valve"];
Game.FileSymlinkExclusions = ["steam_appid.txt", "autoexec.cfg"];
Game.FileSymlinkCopyInstead = [
"steam_api.dll",
"SDL2.dll",
"config.cfg",
"controller.cfg",
"controller2.cfg",
"default.cfg",
"game.cfg",
"language.cfg",
"listenserver.cfg",
"server.cfg",
"debug.log",
"language.inf"
];
Game.NeedsSteamEmulation = false;
Game.CreateSteamAppIdByExe = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "hl.exe";
Game.SteamID = "70";
Game.GUID = "Half-Life";
Game.GameName = "Half-Life";
Game.MaxPlayers = 32;
Game.MaxPlayersOneMonitor = 32;
Game.HideTaskbar = false;
Game.SetTopMostAtEnd = true;
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Half-Life";
Game.ResetWindows = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
//Game.Hook.SDL2Enabled = true;
Game.Hook.CustomDllEnabled = false;
Game.Description =
"IMPORTANT: Multiple keyboards/mice only as the native controller support without Steam Input is very limited in this game. Disable Steam Input in Steam for the input to work correctly. Create a LAN server (untick Steam Networking) in one instance and join in the others via find servers-LAN tab, press escape in the in-game instances so you can join in the others with your main mouse cursor. After all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard, you need to left click each mouse to make the emulated cursors appear after locking the input, press the Escape key in your respective keyboard after locking the input if the camera movement is not working correctly, if the camera movement is still not working correctly disable the mouse raw input option in the game options-aim tab. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PromptBetweenInstances = false;
Game.PauseBetweenContextAndLaunch = 2;
Game.PauseBetweenProcessGrab = 1;
Game.PauseBetweenStarts = 20;
//USS deprecated options:
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
//ProtoInput:
Game.SupportsMultipleKeyboardsAndMice = true;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];
Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = false;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = false;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = false;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.UseOpenXinput = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.EnableFocusMessageLoop = false;
//Game.ProtoInput.FocusLoopIntervalMilliseconds = 40000;
//Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
//Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
//Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
//Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; //Blocks WM_KILLFOCUS.
Game.Play = function() {
var mod = Context.Options["MOD"];
if (Context.IsKeyboardPlayer) {
Context.StartArguments = mod + " -windowed -noborder -novid -steam" + " -w " + Context.Width + " -h " + Context.Height + " -x " + Context.PosX + " -y " + Context.PosY;
} else {
Context.StartArguments = mod + " -windowed -noborder -novid -steam" + " -w " + Context.Width + " -h " + Context.Height + " -x " + Context.PosX + " -y " + Context.PosY;
}
var autoExec = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\valve\\autoexec.cfg";
var lines = ["exec violence.cfg", "exec controller.cfg"];
Context.WriteTextFile(autoExec, lines);
Game.ProtoInput.OnInputLocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
//Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
//ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);
ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 0, true, true, false, false, false);
System.Threading.Thread.Sleep(1000);
ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
//ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 8000, true, true, false, false, false);
}
};
Game.ProtoInput.OnInputUnlocked = function() {
for (var i = 0; i < PlayerList.Count; i++) {
var player = PlayerList[i];
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
//ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);
ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.FocusHooksHookID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);
ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
//ProtoInput.StopFocusMessageLoop(player.ProtoInputInstanceHandle);
}
};
};