Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Half-Minute Hero: The Second Coming · handler “HalfMinuteHero2”

Version 2

Release notes

Keyboard support and fixes

Released
Size
1.1 KB
Downloads
28
Check
Verified
SHA-256
3ac2ddf0a18f643e07cac333453c7d358be7e4d1b66646e6b22ceb07831aa6d0
Download v2 (.nc)All versions

Files 1

PathSize
handler.js2.4 KB

handler.js

Plain text
Hub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Sat May 30 2020 06:08:40 GMT+0000 (UTC).
Hub.Handler.Id = "nN72k2B6WQRHjYcoc";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.FileSymlinkExclusions = ["steam_api.dll", "steam_appid.txt", "HMH2.cfg"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.SupportsKeyboard = true;
Game.ExecutableName = "HMH2.exe";
Game.SteamID = "240970";
Game.GUID = "Half Minute Hero The Second Coming";
Game.GameName = "Half Minute Hero: The Second Coming";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "";
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Half Minute Hero: The Second Coming";
Game.Hook.DInputEnabled = true;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
//Game.XInputPlusDll = [ "xinput1_3.dll", "Dinput.dll", "Dinput8.dll"];
Game.UseDevReorder = true;
Game.Hook.CustomDllEnabled = false;
Game.FakeFocus = true;
Game.HookFocus = true;
Game.UserProfileSavePath = "AppData\\Roaming\\Goldberg SteamEmu Saves\\240970\\remote";
Game.Description = "Set each instance to windowed or borderless windowed in the game options on first run and set your custom resolution, then launch again via Nucleus.";
Game.PauseBetweenStarts = 50;

Game.Play = function() {
  var interfaces = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\steam_interfaces.txt";
  var lines = [
    "SteamClient012",
    "SteamGameServer011",
    "SteamGameServerStats001",
    "SteamUser017",
    "SteamFriends014",
    "SteamUtils006",
    "SteamMatchMaking009",
    "SteamMatchMakingServers002",
    "STEAMUSERSTATS_INTERFACE_VERSION011",
    "STEAMAPPS_INTERFACE_VERSION006",
    "SteamNetworking005",
    "STEAMREMOTESTORAGE_INTERFACE_VERSION012",
    "STEAMSCREENSHOTS_INTERFACE_VERSION002",
    "STEAMHTTP_INTERFACE_VERSION002",
    "STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001",
    "STEAMUGC_INTERFACE_VERSION001",
    "STEAMCONTROLLER_INTERFACE_VERSION"
  ];

  Context.WriteTextFile(interfaces, lines);
};