Halo 2 · handler “Halo 2 Project Cartographer”
Version 3
Release notes
fix?
- Released
- Size
- 302 KB
- Downloads
- 496
- Check
- Verified
- SHA-256
- efd33f38662fcd984e1e749740427b2b8f537935ea106b940c5d3b26466775f4
Files 13
| Path | Size |
|---|---|
| Halo2PC/Duraz02.INI | 2.2 KB |
| Halo2PC/Duraz03.INI | 2.2 KB |
| Halo2PC/Duraz04.INI | 2.2 KB |
| Halo2PC/Durazno.ini | 2.2 KB |
| Halo2PC/halo2config1.ini | 5.3 KB |
| Halo2PC/halo2config2.ini | 5.3 KB |
| Halo2PC/halo2config3.ini | 5.3 KB |
| Halo2PC/halo2config4.ini | 5.3 KB |
| Halo2PC/xinput9_1_0.dll | 150 KB |
| Halo2PC/xinput/p02/xinput9_1_0.dll | 150 KB |
| Halo2PC/xinput/p03/xinput9_1_0.dll | 150 KB |
| Halo2PC/xinput/p04/xinput9_1_0.dll | 150 KB |
| handler.js | 4.8 KB |
handler.js
Plain textHub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Fri Mar 13 2020 04:40:41 GMT+0000 (UTC).
Hub.Handler.Id = "x6CA522XrR74myDzx";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.FileSymlinkExclusions = ["Durazno.ini", "Duraz02.ini", "Duraz03.ini", "Duraz04.ini", "halo2config1.ini", "halo2config2.ini", "halo2config3.ini", "halo2config4.ini", "xinput9_1_0.dll"];
Game.NeedsSteamEmulation = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "halo2.exe";
Game.SteamID = "2";
Game.GUID = "Halo 2 Project Cartographer";
Game.GameName = "Halo 2: Project Cartographer";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.HideTaskbar = false;
Game.StartArguments = "-hiresfix -windowed";
Game.ForceFinishOnPlay = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Halo 2 - Project Cartographer";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p02");
System.IO.Directory.CreateDirectory(filePath);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p03");
System.IO.Directory.CreateDirectory(filePath);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p04");
System.IO.Directory.CreateDirectory(filePath);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput9_1_0.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "xinput9_1_0.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Durazno.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Durazno.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Duraz02.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Duraz02.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Duraz03.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Duraz03.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Duraz04.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "Duraz04.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\halo2config1.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "halo2config1.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\halo2config2.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "halo2config2.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\halo2config3.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "halo2config3.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\halo2config4.ini");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "halo2config4.ini");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p02\\xinput9_1_0.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "xinput\\p02\\xinput9_1_0.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p03\\xinput9_1_0.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "xinput\\p03\\xinput9_1_0.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\xinput\\p04\\xinput9_1_0.dll");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "xinput\\p04\\xinput9_1_0.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
};