Halo: The Master Chief Collection · handler “Halo: The Master Chef Collection”
Version 11
Release notes
Some minor tweaks
- Released
- Size
- 11 KB
- Downloads
- 502
- Check
- Verified
- SHA-256
- 3bbfc3652d54c7302b12560d404de6e6ea7280f45f1f46d6bef991caaee65927
Files 2
| Path | Size |
|---|---|
| handler.js | 7.9 KB |
| Halo The Master Chief Collection/unlockdb.xml | 109 KB |
handler.js
Plain textHub.Handler.Version = 11; // Released at https://hub.splitscreen.me/ on Wed Jan 27 2021 19:26:37 GMT+0000 (UTC).
Hub.Handler.Id = "xjBSwFNj3ndRntsZh";
Hub.Maintainer.Name = "dr.oldboi";
Hub.Maintainer.Id = "dPRj3q6kFtT4HvMGg";
var answers1 = ["Yes", "No"];
var answers2 = ["Default", "Enable", "Disable"];
Game.AddOption("Unlock all?", "Unlocks all armors, skins, emblems and nameplates.", "Unlock", answers1);
Game.AddOption("Enable experimental Xinput Reroute?", "When the instances launch close Nucleus, open it again for Reroute to enable.", "Reroute", answers2);
Game.KillMutex = ["Chelankenstein"];
Game.DirSymlinkCopyInstead = ["halo1\\original\\build\\shaders"];
Game.DirSymlinkCopyInsteadIncludeSubFolders = true;
Game.DirSymlinkExclusions = ["MCC\\Binaries\\Win64", "MCC\\Content\\Movies"];
Game.FileSymlinkCopyInstead = ["xaudio2_9redist.dll"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_api.dll", "xinput1_3.dll", "FMS_logo_microsoft_7_1_.bk2", "unlockdb.xml"];
Game.CopyEnvFoldersToNucleusAccounts = ["AppData\\LocalLow\\MCC\\LocalFiles"];
Game.NeedsSteamEmulation = false;
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.GoldbergNoLocalSave = true;
Game.LaunchAsDifferentUsers = true;
Game.TransferNucleusUserAccountProfiles = true;
Game.UseCurrentUserEnvironment = false;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.HardlinkGame = true;
Game.SupportsKeyboard = true;
Game.KeyboardPlayerFirst = true;
Game.ExecutableName = "MCC-Win64-Shipping.exe";
Game.SteamID = "976730";
Game.GUID = "Halo MCC";
Game.GameName = "Halo: The Master Chief Collection";
Game.MaxPlayers = 16;
Game.MaxPlayersOneMonitor = 16;
Game.LauncherTitle = "";
Game.SupportsPositioning = true;
Game.RefreshWindowAfterStart = true;
Game.ResetWindows = true;
Game.HideTaskbar = false;
Game.PromptBetweenInstances = true;
Game.BinariesFolder = "MCC\\Binaries\\Win64";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Halo: The Master Chief Collection";
Game.Hook.DInputEnabled = false;
Game.UseDInputBlocker = true;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.UseForceBindIP = true;
Game.Description =
"This script launches all the instances under different temporary windows users so you need to launch Nucleus as admin. Your game and Nucleus need to be in the same drive for this to work but do not place Nucleus inside the game files. Log in using different microsoft accounts in each instance, once it's done setting up, press OK on the prompt. To connect the instances open the rooster (by pressing X on the menu or hovering over it with the mouse) and invite all other players, you can also invite the other instaces if you use the invite friends option or press left shift+tab to invite the other players via the overlay that appears, use the mouse cursor, right click on them and select invite, close the overlay and accept the invitation quickly in the other instances with the cursor too. If the script doesn't work or you get a game crash error try moving Nucleus or the full game outside user folders like Documents, moving Nucleus to the root of C: is recommended, for example C:\\NucleusCoop, you can also try giving full permissions to the game and Nucleus folders to all users. You need internet connection cause the instances connect via the xbox live servers. If the mouse stops responding, alt+tab to your Mouse and Keyboard instance. The Xinput Reroute UI option reroutes directinput back to xinput to track more than 4 gamepads on xinput at once allowing to play with more than 4 xinput gamepads. Xbox one gamepads do not work with focus when using reroute because of the driver background input issue.";
Game.PauseBetweenStarts = 35;
Game.GamePlayBeforeGameSetup = true;
Game.Play = function() {
var Args = (Context.Args = " -windowed " + " -AlwaysFocus " + " -nosplash " + " -ResX= " + Context.Width + " -ResY= " + Context.Height);
Context.StartArguments = Args;
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MCC\\Binaries\\Win64\\xaudio2_9redist.dll");
var savePkgOrigin = System.IO.Path.Combine(Context.RootFolder, "xaudio2_9redist.dll");
System.IO.File.Copy(savePkgOrigin, savePath, true);
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MCC\\Binaries\\Win64\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var dlc = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MCC\\Binaries\\Win64\\steam_settings\\DLC.txt";
var lines = [
"1109621=MCC - Reach: Extended Language Pack",
"1108760=MCC - H1: Extended Language Pack",
"1108761=MCC - H2: Extended Language Pack",
"1108762=MCC - H3: Extended Language Pack",
"1108763=MCC - ODST: Extended Language Pack",
"1109620=MCC - H4: Extended Language Pack",
"1097224=MCC - Reach (Content Pack 2)",
"1080080=MCC - H1: Multiplayer",
"1097223=MCC - H2: Multiplayer",
"1097222=MCC - H3: Multiplayer",
"1097220=MCC - H4: Multiplayer",
"1064273=Halo 4",
"1064272=Halo 3: ODST",
"1064271=Halo 3",
"1064270=Halo 2: Anniversary",
"1064221=Halo: Combat Evolved Anniversary",
"1064220=Halo: Reach"
];
Context.WriteTextFile(dlc, lines);
var depots = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MCC\\Binaries\\Win64\\steam_settings\\depots.txt";
var lines = [
"976731",
"976732",
"976733",
"976734",
"976735",
"976736",
"976737",
"976738",
"976739",
"1064222",
"1064223",
"1064224",
"1064225",
"1064226",
"1064227",
"1064228",
"1064229",
"1064274",
"1064275",
"1064276"
];
Context.WriteTextFile(depots, lines);
var nolan = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\MCC\\Binaries\\Win64\\disable_lan_only.txt";
var lines = [""];
Context.WriteTextFile(nolan, lines);
if (Context.NumControllers < 5) {
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
} else {
Game.InjectHookXinput = true;
Game.InjectDinputToXinputTranslation = true;
}
if (Context.HasKeyboardPlayer == true) {
Game.PromptBetweenInstances = true;
Game.PreventWindowDeactivation = true;
Game.KeyboardPlayerSkipPreventWindowDeactivate = true;
} else {
Game.FakeFocus = true;
}
var unlock = Context.Options["Unlock"];
var reroute = Context.Options["Reroute"];
if (unlock == "Yes") {
var savePath = (Context.SavePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\data\\ui\\unlockdb.xml");
var savePkgOrigin = System.IO.Path.Combine(Game.Folder, "unlockdb.xml");
System.IO.File.Copy(savePkgOrigin, savePath, true);
}
if (unlock == "No") {
}
if (reroute == "Default") {
}
if (reroute == "Enable") {
var txtPath = Context.NucleusFolder + "\\scripts\\Halo The Master Chief Collection.js";
var dict = [
Context.FindLineNumberInTextFile(txtPath, "Game.UseDInputBlocker", Nucleus.SearchType.StartsWith) + "|Game.UseDInputBlocker = false;",
Context.FindLineNumberInTextFile(txtPath, "Game.Hook.XInputReroute", Nucleus.SearchType.StartsWith) + "|Game.Hook.XInputReroute = true;"
];
Context.ReplaceLinesInTextFile(txtPath, dict);
}
if (reroute == "Disable") {
var txtPath = Context.NucleusFolder + "\\scripts\\Halo The Master Chief Collection.js";
var dict = [
Context.FindLineNumberInTextFile(txtPath, "Game.UseDInputBlocker", Nucleus.SearchType.StartsWith) + "|Game.UseDInputBlocker = true;",
Context.FindLineNumberInTextFile(txtPath, "Game.Hook.XInputReroute", Nucleus.SearchType.StartsWith) + "|Game.Hook.XInputReroute = false;"
];
Context.ReplaceLinesInTextFile(txtPath, dict);
}
};