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Haunt Chaser · handler “Haunt Chaser”

Version 1

Release notes

first version

Released
Size
1.9 KB
Downloads
0
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Unverified
SHA-256
5afb75c4a3465897cf43374745fdc82d9cdb538f61af047d7d8ed780102f8f92
Download v1 (.nc)All versions

Files 1

PathSize
handler.js5.5 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Oct 30 2022 15:37:43 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "L7nEFYg8D9XTxHNFT";
Hub.Maintainer.Name = "Vlxst";
Hub.Maintainer.Id = "wZTsDsXZnJhD4fwfz";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64", "HauntChaser\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Haunt Chaser";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.KeepSymLinkOnExit = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = false;
Game.ExecutableName = "HauntChaser-Win64-Shipping.exe";
Game.SteamID = "1450180";
Game.GUID = "Haunt Chaser";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "HauntChaser\\Binaries\\Win64";
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Haunt Chaser  ";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileSavePath = "AppData\\Local\\HauntChaser\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\HauntChaser\\Saved\\Config\\WindowsNoEditor";
Game.Description = "You can change settings and game details normally, just *don't touch the game's resolution*.";
Game.PauseBetweenStarts = 35;

// -- mouse and Keyboard --
Game.SupportsMultipleKeyboardsAndMice = true;

//old hooks
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;

//new proto input hooks
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;

Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 99;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;

Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;

  var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64\\steam_settings");
  System.IO.Directory.CreateDirectory(filePath);

  var stats = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64\\steam_settings\\stats.txt";
  var lines = [
    "CompleteObjective_CompleteObjective=int=0",
    "TakenPhotographs_TakenPhotographs=int=0",
    "CaughtCount_CaughtCount=int=0",
    "RebornCount_RebornCount=int=0",
    "BanishCount_BanishCount=int=0",
    "SealedCount_SealedCount=int=0",
    "FindedTreasure_FindedTreasure=int=0",
    "PlacedWards_PlacedWards=int=0",
    "TrapEntity_TrapEntity=int=0",
    "TeleportCount_TeleportCount=int=0",
    "SpeedCount_SpeedCount=int=0",
    "HearedSound_HearedSound=int=0",
    "CaughtTrap_CaughtTrap=int=0",
    "RevivedCount_RevivedCount=int=0",
    "CatchedCount_CatchedCount=int=0",
    "WinCount_WinCount=int=0"
  ];
  Context.WriteTextFile(stats, lines);
};