Haunt Chaser · handler “Haunt Chaser”
Version 2
Release notes
fixed notes
- Released
- Size
- 2.0 KB
- Downloads
- 0
- Check
- Unverified
- SHA-256
- 18c2f43d59bbd2e122934921a9878d7d490aa64457b37d0b00986fcb9376a3b0
Files 1
| Path | Size |
|---|---|
| handler.js | 5.9 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Mon Oct 31 2022 00:39:34 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "L7nEFYg8D9XTxHNFT";
Hub.Maintainer.Name = "Vlxst";
Hub.Maintainer.Id = "wZTsDsXZnJhD4fwfz";
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64", "HauntChaser\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Haunt Chaser";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.KeepSymLinkOnExit = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = false;
Game.ExecutableName = "HauntChaser-Win64-Shipping.exe";
Game.SteamID = "1450180";
Game.GUID = "Haunt Chaser";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "HauntChaser\\Binaries\\Win64";
Game.UseGoldberg = true;
Game.GoldbergNoLocalSave = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Haunt Chaser ";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.HookFocus = true;
Game.ResetWindows = true;
Game.HideTaskbar = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileSavePath = "AppData\\Local\\HauntChaser\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\HauntChaser\\Saved\\Config\\WindowsNoEditor";
Game.Description =
"You can change settings and game details normally, just *don't touch the game's resolution*. After instances open, Press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenStarts = 35;
// -- mouse and Keyboard --
Game.SupportsMultipleKeyboardsAndMice = true;
//old hooks
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;
//new proto input hooks
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;
Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;
Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;
Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;
Game.ProtoInput.DrawFakeCursor = true;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;
Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 99;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS
Game.Play = function() {
Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
var filePath = (Context.filePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64\\steam_settings");
System.IO.Directory.CreateDirectory(filePath);
var stats = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv146\\Win64\\steam_settings\\stats.txt";
var lines = [
"CompleteObjective_CompleteObjective=int=0",
"TakenPhotographs_TakenPhotographs=int=0",
"CaughtCount_CaughtCount=int=0",
"RebornCount_RebornCount=int=0",
"BanishCount_BanishCount=int=0",
"SealedCount_SealedCount=int=0",
"FindedTreasure_FindedTreasure=int=0",
"PlacedWards_PlacedWards=int=0",
"TrapEntity_TrapEntity=int=0",
"TeleportCount_TeleportCount=int=0",
"SpeedCount_SpeedCount=int=0",
"HearedSound_HearedSound=int=0",
"CaughtTrap_CaughtTrap=int=0",
"RevivedCount_RevivedCount=int=0",
"CatchedCount_CatchedCount=int=0",
"WinCount_WinCount=int=0"
];
Context.WriteTextFile(stats, lines);
};