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Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Hellcoming · handler “Hellcoming”

Version 3 (current)

Release notes

fixed focus and autohideTaskbar

Released
Size
1.8 KB
Downloads
305
Check
Verified
SHA-256
1a9fecc73b58c7ff28fbca926ff729baa4a8d84e13e5149ce5ce7a12dfb3da59
Download v3 (.nc)All versions

Files 1

PathSize
handler.js4.8 KB

handler.js

Plain text
Hub.Handler.Version = 3; // Released at https://hub.splitscreen.me/ on Sat May 21 2022 19:08:47 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "vRtkh65QBLqdXWeKc";
Hub.Maintainer.Name = "Vlxst";
Hub.Maintainer.Id = "wZTsDsXZnJhD4fwfz";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv147\\Win64", "Game\\Binaries\\Win64"];
Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt"];
Game.GameName = "Hellcoming";
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.KeepSymLinkOnExit = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = false;
Game.SupportsKeyboard = false;
Game.ExecutableName = "Game-Win64-Shipping.exe";
Game.SteamID = "891360";
Game.GUID = "Hellcoming";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Game\\Binaries\\Win64";
Game.UseGoldberg = true;
Game.GoldbergExperimental = true;
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Game";
Game.HasDynamicWindowTitle = true;
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = true;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.SetForegroundWindowElsewhere = true;
Game.UseNucleusEnvironment = true;
Game.UserProfileSavePathNoCopy = true;
Game.UserProfileSavePath = "AppData\\Local\\Game\\Saved\\SaveGames";
Game.UserProfileConfigPath = "AppData\\Local\\Game\\Saved\\Config\\WindowsNoEditor";
Game.Description =
  " If you need to open the overlay to create/accept an invite press shift+tab. Also please disable other programs that add overlays to the game, such as MSI afterburner.Press the END key to lock the input for all instances to have their own cursor. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input whe you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenStarts = 25;

// -- mouse and Keyboard --
Game.SupportsMultipleKeyboardsAndMice = true;

//old hooks
Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;
Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.DrawFakeMouseCursor = false;

//new proto input hooks
Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = false;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.InjectStartup = false;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.ProtoInput.AutoHideTaskbar = true;

Game.ProtoInput.RegisterRawInputHook = true;
Game.ProtoInput.GetRawInputDataHook = true;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = true;
Game.ProtoInput.SetCursorPosHook = true;

Game.ProtoInput.RawInputFilter = true;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = true;
Game.ProtoInput.WindowActivateFilter = true;
Game.ProtoInput.WindowActvateAppFilter = true;
Game.ProtoInput.MouseWheelFilter = true;
Game.ProtoInput.MouseButtonFilter = true;
Game.ProtoInput.KeyboardButtonFilter = true;

Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.DontShowCursorWhenImageUpdated = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.FocusHooks = true;

Game.ProtoInput.GetKeyStateHook = true;
Game.ProtoInput.GetAsyncKeyStateHook = true;
Game.ProtoInput.GetKeyboardStateHook = true;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 99;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = false;
Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = true;
Game.ProtoInput.FocusLoop_WM_NCACTIVATE = true;
Game.ProtoInput.FocusLoop_WM_SETFOCUS = true;
Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = true;

Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;
};