Hunted: The Demon's Forge · handler “Hunted”
Version 2
Release notes
dinput not restricting
- Released
- Size
- 1.1 KB
- Downloads
- 104
- Check
- Verified
- SHA-256
- d5fbd6b14b3991fe36220146285911b9d58cb7d2991f9e2eca1a6551353b34b7
Files 1
| Path | Size |
|---|---|
| handler.js | 2.6 KB |
handler.js
Plain textHub.Handler.Version = 2; // Released at https://hub.splitscreen.me/ on Wed Mar 18 2020 07:59:48 GMT+0000 (UTC).
Hub.Handler.Id = "p32hzprAnrXjSTeeD";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";
Game.DirSymlinkExclusions = ["BINARIES\\WIN32"];
Game.FileSymlinkExclusions = ["HUNTED.exe"];
Game.FileSymlinkCopyInstead = ["P4DFTRE.DLL"];
Game.ExecutableContext = ["APEX_RELEASE.DLL"];
Game.NeedsSteamEmulation = false;
Game.UseNucleusEnvironment = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SupportsKeyboard = false;
Game.ExecutableName = "hunted.exe";
Game.ChangeExe = false;
Game.SteamID = "22450";
Game.GUID = "Hunted";
Game.GameName = "Hunted: The Demon's Forge";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 4;
Game.SupportsPositioning = true;
Game.ForceFinishOnPlay = true;
Game.BinariesFolder = "BINARIES\\WIN32";
Game.HideTaskbar = false;
Game.LauncherTitle = "";
Game.Hook.ForceFocus = true;
Game.Hook.ForceFocusWindowName = "Hunted";
Game.Hook.DInputEnabled = false;
Game.Hook.DInputForceDisable = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.Hook.CustomDllEnabled = false;
Game.PreventWindowDeactivation = true;
Game.HookFocus = true;
Game.UserProfileConfigPath = "Documents\\My Games\\Hunted\\DFGame\\Config";
Game.RenameAndOrMoveFiles = ["BINARIES\\WIN32\\P4DFTRE.DLL|BINARIES\\WIN32\\HUNTED.exe"];
Game.PauseBetweenStarts = 30;
Game.Play = function() {
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\DFEngine.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
new Nucleus.IniSaveInfo("URL", "Name", Context.Nickname),
new Nucleus.IniSaveInfo("SystemSettings", "Fullscreen", "False"),
new Nucleus.IniSaveInfo("SystemSettings", "ResX", Context.Width),
new Nucleus.IniSaveInfo("SystemSettings", "ResY", Context.Height),
new Nucleus.IniSaveInfo("Engine.Engine", "bPauseOnLossOfFocus", "FALSE")
]);
var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\DFGame.ini";
Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [new Nucleus.IniSaveInfo("DefaultPlayer", "Name", Context.Nickname)]);
if (Player.IsKeyboardPlayer) {
var Args = (Context.Args = " -windowed " + " -nosplash " + " -AlwaysFocus " + " -nomoviestartup ");
Context.StartArguments = Args;
} else {
var Args = (Context.Args = " -windowed " + " -nosplash " + " -AlwaysFocus " + " -nomoviestartup " + " -nomouse ");
Context.StartArguments = Args;
}
};