Skip to content
Beta: this is a preview of the new SplitScreen.Me. Data may be reset before launch.

Ikonei Island: An Earthlock Adventure · handler “Ikonei Island: An Earthlock Adventure”

Version 1 (current)

Release notes

release

Released
Size
6.5 MB
Downloads
138
Check
Verified
SHA-256
193961c2dfbd163d6cc9a46a8bbd2c5e0cf34efceedabd73a912ec0e73df90cf
Download v1 (.nc)All versions

Files 8

PathSize
Ikonei Island/Castaway/Binaries/Win64/nepice_settings/NemirtingasEpicEmu.json838 B
Ikonei Island/Castaway/Binaries/Win64/RedpointEOS/EOSSDK-Win64-Shipping.dll13.5 MB
Ikonei Island/Engine/Binaries/ThirdParty/Steamworks/Steamv151/Win64/steam_api64.dll5.9 MB
Ikonei Island/Engine/Binaries/ThirdParty/Steamworks/Steamv151/Win64/steam_settings/configs.app.ini1.2 KB
Ikonei Island/Engine/Binaries/ThirdParty/Steamworks/Steamv151/Win64/steam_settings/configs.main.ini6.9 KB
Ikonei Island/Engine/Binaries/ThirdParty/Steamworks/Steamv151/Win64/steam_settings/configs.overlay.ini4.7 KB
Ikonei Island/Engine/Binaries/ThirdParty/Steamworks/Steamv151/Win64/steam_settings/configs.user.ini1.6 KB
handler.js12 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Oct 12 2025 06:49:45 GMT+0000 (Coordinated Universal Time).
Hub.Handler.Id = "svWGcqtvEpHZ3EQit";
Hub.Maintainer.Name = "birden";
Hub.Maintainer.Id = "rRycxSn253ZCjQy5C";

Game.FileSymlinkExclusions = ["steam_api64.dll", "steam_appid.txt", "EOSSDK-Win64-Shipping.dll"];
Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv151\\Win64", "Castaway\\Binaries\\Win64\\RedpointEOS", "Castaway\\Binaries\\Win64"];

Game.HandlerInterval = 500;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.SymlinkFolders = true;
Game.ExecutableName = "IkoneiIsland-Win64-Shipping.exe";
Game.SteamID = "1550730";
Game.GUID = "Ikonei Island An Earthlock Adventure";
Game.GameName = "Ikonei Island An Earthlock Adventure";
Game.MaxPlayers = 4;
Game.MaxPlayersOneMonitor = 4;
Game.BinariesFolder = "Castaway\\Binaries\\Win64";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Ikonei Island";
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = false;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = [];
Game.Description =
  "Start your main game once before trying split screen.\n\nIn the multiplayer settings set the permission to join to 'Friends Only' and Start a game and join with others. If one instance is laggy, press ctrl+h\n\nAfter all the instances have launched, resized and positioned correctly, press the END key once to lock the input for all instances to have their own working cursor and keyboard. You need to left click each mouse to make the emulated cursors appear after locking the input. Press the END key again to unlock the input when you finish playing. You can also use CTRL+Q to close Nucleus and all its instances when the input is unlocked.";
Game.PauseBetweenProcessGrab = 8;
Game.PauseBetweenStarts = 15;

Game.RefreshWindowAfterStart = true;

Game.UseNucleusEnvironment = true;
Game.UserProfileConfigPath = "AppData\\Local\\Castaway\\Saved\\Config";
Game.UserProfileSavePath = "AppData\\Local\\Castaway\\Saved\\SaveGames";
//USS deprecated options:

Game.HookSetCursorPos = false;
Game.HookGetCursorPos = false;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = false;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = false;
Game.SendNormalKeyboardInput = false;
Game.SendScrollWheel = false;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = false;
Game.HookReRegisterRawInputMouse = false;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;

//ProtoInput:

Game.SupportsMultipleKeyboardsAndMice = true;

Game.ProtoInput.InjectStartup = true;
Game.ProtoInput.InjectRuntime_RemoteLoadMethod = false;
Game.ProtoInput.InjectRuntime_EasyHookMethod = true;
Game.ProtoInput.InjectRuntime_EasyHookStealthMethod = false;

Game.LockInputAtStart = false;
Game.LockInputSuspendsExplorer = true;
Game.ProtoInput.FreezeExternalInputWhenInputNotLocked = true;
Game.LockInputToggleKey = 0x23;

Game.ProtoInput.RenameHandlesHook = false;
Game.ProtoInput.RenameHandles = [];
Game.ProtoInput.RenameNamedPipes = [];

Game.ProtoInput.RegisterRawInputHook = false;
Game.ProtoInput.GetRawInputDataHook = false;
Game.ProtoInput.MessageFilterHook = true;
Game.ProtoInput.GetCursorPosHook = false;
Game.ProtoInput.SetCursorPosHook = false;
Game.ProtoInput.GetKeyStateHook = false;
Game.ProtoInput.GetAsyncKeyStateHook = false;
Game.ProtoInput.GetKeyboardStateHook = false;
Game.ProtoInput.CursorVisibilityHook = true;
Game.ProtoInput.FocusHooks = true;
Game.ProtoInput.ClipCursorHook = true;
Game.ProtoInput.DrawFakeCursor = false;
Game.ProtoInput.ClipCursorHookCreatesFakeClip = true;
Game.ProtoInput.SetWindowPosHook = true;
Game.ProtoInput.SetWindowStyleHook = true;

Game.ProtoInput.RawInputFilter = false;
Game.ProtoInput.MouseMoveFilter = false;
Game.ProtoInput.MouseActivateFilter = false;
Game.ProtoInput.WindowActivateFilter = false;
Game.ProtoInput.WindowActvateAppFilter = false;
Game.ProtoInput.MouseWheelFilter = false;
Game.ProtoInput.MouseButtonFilter = false;
Game.ProtoInput.KeyboardButtonFilter = false;

Game.ProtoInput.SendMouseWheelMessages = true;
Game.ProtoInput.SendMouseButtonMessages = true;
Game.ProtoInput.SendMouseMovementMessages = true;
Game.ProtoInput.SendKeyboardButtonMessages = true;
Game.ProtoInput.XinputHook = true;
Game.ProtoInput.UseOpenXinput = true;
Game.ProtoInput.UseDinputRedirection = false;
Game.ProtoInput.DinputDeviceHook = false;
Game.ProtoInput.DinputHookAlsoHooksGetDeviceState = false;
Game.ProtoInput.MultipleProtoControllers = false;

Game.ProtoInput.EnableFocusMessageLoop = true;
Game.ProtoInput.FocusLoopIntervalMilliseconds = 5000;
Game.ProtoInput.FocusLoop_WM_ACTIVATE = true;
// Game.ProtoInput.FocusLoop_WM_ACTIVATEAPP = false;
// Game.ProtoInput.FocusLoop_WM_NCACTIVATE = false;
// Game.ProtoInput.FocusLoop_WM_SETFOCUS = false;
// Game.ProtoInput.FocusLoop_WM_MOUSEACTIVATE = false;
Game.ProtoInput.BlockedMessages = [0x0008]; // Blocks WM_KILLFOCUS, WM_MOUSEHOVER and WM_MOUSELEAVE

Game.ProtoInput.OnInputLocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.InstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    //Avoid the mouse move filter unless absolutely necessary as it can massively affect performance if the game gets primary input from mouse move messages
    //ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);

    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.EnableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, true);

    //ProtoInput.StartFocusMessageLoop(player.ProtoInputInstanceHandle, 5000, true, true, true, true, true);
  }
};

Game.ProtoInput.OnInputUnlocked = function() {
  for (var i = 0; i < PlayerList.Count; i++) {
    var player = PlayerList[i];

    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.SetCursorPosHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetAsyncKeyStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetKeyboardStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.CursorVisibilityStateHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.GetRawInputDataHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.RegisterRawInputHookID);
    ProtoInput.UninstallHook(player.ProtoInputInstanceHandle, ProtoInput.Values.MessageFilterHookID);

    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.RawInputFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseMoveFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.WindowActivateAppFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseWheelFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.MouseButtonFilterID);
    ProtoInput.DisableMessageFilter(player.ProtoInputInstanceHandle, ProtoInput.Values.KeyboardButtonFilterID);

    ProtoInput.SetDrawFakeCursor(player.ProtoInputInstanceHandle, false);
  }
};

Game.Play = function() {
  Context.StartArguments = " -windowed -ResX= " + Context.Width + " -ResY= " + Context.Height;

  Context.CopyScriptFolder(Context.GetFolder(Nucleus.Folder.InstancedGameFolder));

  Context.Wait(1500);
  var savePath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv151\\Win64\\steam_settings\\configs.user.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("user::general", "account_name", Context.Nickname),
    new Nucleus.IniSaveInfo("user::general", "account_steamid", Context.PlayerSteamID),
    new Nucleus.IniSaveInfo("user::general", "language", Context.SteamLang)
  ]);

  var txtPath = Context.GetFolder(Nucleus.Folder.InstancedGameFolder) + "\\Castaway\\Binaries\\Win64\\nepice_settings\\NemirtingasEpicEmu.json";
  var dict = [
    Context.FindLineNumberInTextFile(txtPath, '      "EpicId":', Nucleus.SearchType.StartsWith) + '|      "EpicId": "831ec62c44424917a0fb315de2b5dc1' + Context.PlayerID + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "Language":', Nucleus.SearchType.StartsWith) + '|      "Language": "' + Context.EpicLang + '",',
    Context.FindLineNumberInTextFile(txtPath, '      "UserName":', Nucleus.SearchType.StartsWith) + '|      "UserName": "' + Context.Nickname + '"'
  ];
  Context.ReplaceLinesInTextFile(txtPath, dict);

  var savePath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\WindowsNoEditor\\GameUserSettings.ini";
  Context.ModifySaveFile(savePath, savePath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "LastUserConfirmedResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "LastUserConfirmedResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "FullscreenMode", 2),
    new Nucleus.IniSaveInfo("/Script/Castaway.IkoneiGameUserSettings", "LastConfirmedFullscreenMode", 2)
  ]);
};