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Journey to the Savage Planet · handler “JourneytotheSavagePlanet”

Version 1

Release notes

First Release

Released
Size
1.5 KB
Downloads
439
Check
Verified
SHA-256
cd94de287b2f6dc612b4ae8d695ee80406ff85d868f809971cb5c35a9afdd56f
Download v1 (.nc)All versions

Files 1

PathSize
handler.js3.8 KB

handler.js

Plain text
Hub.Handler.Version = 1; // Released at https://hub.splitscreen.me/ on Sun Jun 27 2021 09:10:19 GMT+0000 (UTC).
Hub.Handler.Id = "MF4DBMnzoNDZZbByz";
Hub.Maintainer.Name = "Talos91";
Hub.Maintainer.Id = "eeL7HAz8zJovChWw4";

Game.DirSymlinkExclusions = ["Engine\\Binaries\\ThirdParty\\Steamworks\\Steamv150\\Win64", "Engine\\Binaries\\ThirdParty\\EpicOnlineServices", "Towers\\Binaries\\Win64", "Towers\\Content\\Movies"];
Game.FileSymlinkExclusions = [
  "steam_api64.dll",
  "steam_appid.txt",
  "EOSSDK-Win64-Shipping.dll",
  "xinput1_3.dll",
  "505games_logo_1088p.mp4",
  "alienware_logo_1088p.mp4",
  "Legal_1088p.mp4",
  "TyphoonIntroVideo_1088p.mp4",
  "UE4_Moving_Logo_1088p.mp4"
];
Game.UseNucleusEnvironment = true;
Game.UseGoldberg = true;
Game.UseNemirtingasEpicEmu = true;
Game.EpicEmuArgs = true;
Game.HandlerInterval = 100;
Game.SymlinkExe = false;
Game.SymlinkGame = true;
Game.ExecutableName = "Towers-Win64-Shipping.exe";
Game.SteamID = "973810";
Game.GUID = "Journey To The Savage Planet";
Game.GameName = "Journey To The Savage Planet";
Game.MaxPlayers = 2;
Game.MaxPlayersOneMonitor = 2;
Game.BinariesFolder = "Towers\\Binaries\\Win64";
Game.LauncherTitle = "";
Game.Hook.ForceFocus = false;
Game.Hook.ForceFocusWindowName = "Journey To The Savage Planet";
Game.FakeFocus = true;
Game.FakeFocusSendActivateIgnoreKB = true;
Game.HookFocus = true;
Game.SetWindowHook = true;
Game.ResetWindows = true;
Game.RefreshWindowAfterStart = true;
Game.Hook.DInputEnabled = false;
Game.Hook.XInputEnabled = true;
Game.Hook.XInputReroute = false;
Game.Hook.CustomDllEnabled = false;
Game.XInputPlusDll = ["xinput1_3.dll"];
Game.UserProfileConfigPath = "AppData\\Local\\Towers\\Saved\\Config\\WindowsNoEditor";
Game.UserProfileSavePath = "AppData\\Local\\Towers\\Saved\\SaveGames";
Game.UserProfileSavePathNoCopy = true;
Game.Description = "Select cooperative-invite and you should see the other player name right away so he can join you.";
Game.PauseBetweenStarts = 35;

Game.SupportsMultipleKeyboardsAndMice = false;

Game.HookSetCursorPos = true;
Game.HookGetCursorPos = true;
Game.HookGetKeyState = false;
Game.HookGetAsyncKeyState = false;
Game.HookGetKeyboardState = false;
Game.HookFilterRawInput = true;
Game.HookFilterMouseMessages = false;
Game.HookUseLegacyInput = false;
Game.HookDontUpdateLegacyInMouseMsg = false;
Game.HookMouseVisibility = false;

Game.SendNormalMouseInput = true;
Game.SendNormalKeyboardInput = true;
Game.SendScrollWheel = true;
Game.ForwardRawKeyboardInput = false;
Game.ForwardRawMouseInput = false;
Game.HookReRegisterRawInput = true;
Game.HookReRegisterRawInputMouse = true;
Game.HookReRegisterRawInputKeyboard = false;
Game.DrawFakeMouseCursor = false;
Game.LockInputAtStart = false;
Game.LockInputToggleKey = 0x23;

Game.Play = function() {
  Context.StartArguments = "-windowed -AlwaysFocus -nosplash" + " -ResX=" + Context.Width + " -ResY=" + Context.Height;

  var configPath = Context.EnvironmentPlayer + Context.UserProfileConfigPath + "\\GameUserSettings.ini";
  Context.ModifySaveFile(configPath, configPath, Nucleus.SaveType.INI, [
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "bUseDynamicResolution", false),
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "ResolutionSizeX", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "ResolutionSizeY", Context.Height),
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "FullscreenMode", "2"),
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "DesiredScreenWidth", Context.Width),
    new Nucleus.IniSaveInfo("/Script/Towers.TowersGameUserSettings", "DesiredScreenHeight", Context.Height)
  ]);

  if (Context.HasKeyboardPlayer !== true) {
    Game.SetForegroundWindowElsewhere = true;
  }
};